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Steam News4 March 20197y ago

Update v.1.04

Architectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location. Armus. Charge cooldown increased from 2 to 3. Carnifex. Scroll of Judgment area increased.

Full notes

Full Bestiary of Sigillum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions21 changes0 removals
  • Gameplay
  • Balance
  • Workshop
changedArchitectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.
changedArmus. Charge cooldown increased from 2 to 3.
changedCarnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.
changedFerrarius. Hammer cooldown increased from 2 to 3.
changedMalleus. Ditch cooldown increased from 3 to 4.
changedVinctum. Iron Mask cooldown increased from 2 to 3.
Charge cooldown23Charge cooldown increased, nerfHammer cooldown23Hammer cooldown increased, nerfDitch cooldown34Ditch cooldown increased, nerfIron Mask cooldown23Iron Mask cooldown increased, nerf

Bestiary of Sigillum changes

changedArchitectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.
changedArmus. Charge cooldown increased from 2 to 3.
changedCarnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.
changedFerrarius. Hammer cooldown increased from 2 to 3.
changedMalleus. Ditch cooldown increased from 3 to 4.
  • Architectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.

  • Armus. Charge cooldown increased from 2 to 3.

  • Carnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.

  • Ferrarius. Hammer cooldown increased from 2 to 3.

  • Malleus. Ditch cooldown increased from 3 to 4.

  • Vinctum. Iron Mask cooldown increased from 2 to 3.

  • Aqus. Fluidity area increased. Targetany buffed ally/enemy hero anywhere on the field. Cooldown reduced from 2 to 1.
  • Cerberus. Vehemence cooldown increased: 2 base, +1 if Cerberus is in a Forest/Mountain hex, +2 in a Water hex.

  • Iratus. Frenzy. Changed the number of wounds to use. Targetwounded Iratus. Cooldown increased from 2 to 3.
  • Mortum. Changed Vampiric Attack. The hero can heal their own wounds with attacksif this hero deals 1+ (reduced from 2+) damage with the attack ability, it will restore 1 health to itself.
  • Toxicum. Poisoner’s Kit area increased. Target: all enemy heroes on adjacent hexes.

  • Arborus. HP reduced from 3 to 2.

  • Arborus. Call of the Woods cooldown increased from 2 to 3.

  • Fidea. Retribution area increased, but reduced the number of attack targets. Target: any debuffed enemy hero anywhere on the field.

  • Fidea. Resurrection. Changed the number of wounds to use. Target: Fidea or any ally wounded hero anywhere on the field.

  • Goetium. Spell of Purification area reduced. Target: Goetium and all ally heroes on adjacent hexes.

  • Goetium. Summoning Ritual cooldown increased from 4 to 5.

  • Ignifer. Might of Fire area increased. Target: any ally Melee hero anywhere on the field.

  • Illesebra. Lifelust area increased. Targetany ally hero anywhere on the field. Cooldown increased from 1-3 to 3.
  • Lignum. Limp Hands cooldown increased from 3 to 4.

  • Messum. Harvest. Reduced the number of attack targets. Target: any enemy hero that aren’t adjacent to their allies.

Source

Steam News / 4 March 2019

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