Full notes
Full Bestiary of Sigillum update
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What changed
- Balance
- Gameplay
- Maps
Bestiary of Sigillum changes
Brewus. Beer Cask. Added condition of use. Target: enemy hero who has at least one support ability on cooldown on any hex on a straight line from this hero’s location.
Carnifex. Axe. Skill reworked. Attack Power: 0 base, +1 for each debuffed enemy adjacent to Carnifex or 1 hex away.
Carnifex. Stockades.
Target
any enemy hero in an adjacent hex. Casts Tower Control Decrease.
Cooldown
5 turns.
Carnifex. Convict the Guilty. Basic cooldown increased from 3 to 4.
Clamoris. Tears of Catharsis has been replaced by Mourning.
Target
any enemy hero anywhere on the field.
Casts Silence
the target hero cannot use any Support Abilities.
Cooldown
3 turns.
Clamoris. Broken Heart. Basic cooldown increased from 2 to 3.
Cornibus. Gargoyle. Resistance has been replaced by Tower Control Increase. Cooldown increased from 3 to 4.
Goetium. Spell of Purification has been replaced with a Ritual of Vitality.
Target
injured Goetium or any injured allied hero anywhere on the field. Takes 1 health from an allied hero and grants it to another.
Cooldown
2 turns.
Equita. Poison-tipped Lance. Removed cooldown condition when Toxicum was on the team.
Eresida. Webbing. Effect reworked: this hex is now occupied by the Web: enemy units standing on the Web get Stunned, all allies (including Eresida) gain Swiftness while on the Web.
Eresida. Cocoon. Skill reworked.
Target
any enemy hero next to a Web hex. Moves a hero next to a Web hex into that Web.
Cooldown
6 turns.
Ferrarius. Bellows of Hell area changed. Target: any enemy hero in an adjacent hex (except for Water hex).
Fidea. Retribution. Skill reworked.
Target
all enemy heroes on the same straight line from this hero’s location.
Attack Power
1.
Fidea. Resurrection. Added Swiftness effect. If the target is wounded, then heals 1 health, if the target is full health, then it imposes Swiftness. Cooldown: 3 base, +2 if Swiftness was applied.
Frigus. Rain of Ice. Skill reworked.
Target
any debuffed enemy hero anywhere on the field.
Attack Power
1.
Frigus. Shackling Cold. Basic cooldown increased from 3 to 4.
Frigus. Spell of Frost. Basic cooldown increased from 3 to 4.
Ignifer. Scorching Armor has been replaced by Flaming Artifact.
Target
any enemy hero next to an allied hero or Ignifer with a buff.
Attack Power
1.
- Ignifer. Might of Fire. Added condition of use. Targetany wounded ally Melee hero anywhere on the field. Cooldown increased from 3 to 4.
Ignifer. Quickening Flame. Cooldown increased from 2 to 3.
Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of a different terrain type than Librorum.
Lignum. HP reduced from 3 to 2.
Lignum. Lifestrings has been replaced by Darkstrings.
Target
any debuffed enemy hero anywhere on the field. Copies the most recent negative effect cast on the target hero to another enemy hero.
Cooldown
2 base, +1 for each circle of hexes between Lignum and the target.
Lignum. Limp Hands has been replaced by Broken Will.
Target
any debuffed enemy hero anywhere on the field. Moves the target hero one hex into any direction.
Cooldown
3 turns.
Magnus. Magnetic Arm. Skill reworked.
Target
any enemy hero in an adjacent hex.
Attack Power
0 base, +1 for 2 each enemy's Support Abilities not on cooldown adjacent to Magnus or 1 hex away.
Magnus. Field of Magnetism. Skill reworked.
Target
all enemy heroes on adjacent hexes. Casts Silence.
Cooldown
3 turns.
Messum. Frailty. Cooldown increased from 3 to 3(4).
Messum. Faces of Death. Cooldown increased from 2(4) to 3(4).
Mortum. Bat Swarm. Removed condition of use. Can now fly even if injured.
Redux. HP increased from 2 to 3.
Redux. Life-giving Bindings. Basic cooldown increased from 3 to 4.
Saturn. Collision area changed. Target: all enemy heroes on adjacent hexes whose current health is greater than or equal to to Saturn's current health.
Tempus. Timepiece. Cooldown changed: 3 base, +1 for each circle of hexes between Tempus and the target.
Tenebris. Everpresence. Added condition of use. Target: any free hex adjacent to any wounded enemy.
Toxicum. HP increased from 2 to 3.
Toxicum. Poisoner’s Kit. Cooldown changed: 0 base, +1 for every enemy unit affected by this skill.
Toxicum. Vial of Venom. Skill reworked.
Target
any enemy hero next to a Water hex. Moves a hero next to a Water hex into that Water and cast Poison.
Cooldown
3 turns.
Source
Changelog.gg summarizes and formats this update. How we read updates.
