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Full Besmirch update
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What changed
- Gameplay
- UI and audio
- Fixes
Besmirch changes
Howdy, Partner
Lots of exciting things in the works. It will take a lot to get everything past the finish line. However, it's looking pretty positive so far.
There have been a lot of changes and I don't know how stable everything is. That is why I am adding a new "unstable" build. If you want to see what is currently in the works, you can totally do so! Be warned though, it's mostly pretty broken so far and might corrupt a save file if you load a "stable" save on the "unstable" branch.
There is no update on the clean branch just yet, I am trying to make sure the added content is bountiful and bug free before sending it to everyone. It is definitely not bug free.
Upcoming changes (Checkout "unstable" branch for sneak peak):
Crafting UI enhanced. This crafting system was really ugly and clunky. Still is, but a little better.
Bulk Crafting
Craftable Wood and Stone Walls.
Craftable Ground and Paths
Craftable Windows/Doors.
Stone tiles on farm can be broken with a Hoe now!
Raid boss prelude. He will sometimes appear on farm as a "foggy" ghost.
Hatman Hat's are littered around Farm and town outskirts.
Hatman spawns if you are near a hat! He will roam the farm for a while after you see him.
Hatman spriting is not done yet. For now he just looks like a "kikimora" or the night time monsters.
Workbench and some more craftable things (Benches, Campfire, Campbed).
Craftable Sprinklers.
Some stuff has been added but is not visible yet (Raids, Summer song, etc).
I think I fixed some bugs too, but I forget lol. I will definitely have bugs to fix before the next big "0.7" update in a couple weeks here!
If you are excited to checkout these changes, install the unstable branch (I have a guide in a previous weekly update).
Until next time!
~Nubecula & Gangru
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