In this update2
Full notes
Full Besmirch update
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What changed
- Gameplay
- Fixes
Besmirch changes
Good morning+Good Evening, wherever, whenever you are!
I have been very busy as of late and missed last weeks post! However, I have lots of big changes in the loop. I'm hoping that I can get everything in before the "v0.7" update. I may have to re-prioritize some work and focus on some other things.
I may post-pone "More Festivals" and focus more on an in-depth Spring story + possibly focus more on Agatha storyline. I don't want to bore you with all the details just yet though.
Oh, look at this nasty fellow. He's not nice.
Upcoming changes (not in the game yet!!!):
Puddle monsters
Raid Archers, Thieves, Warriors, Wizards. All can traverse town and search for your crops/chests/furniture during a raid.
Evil Raid boss guy that doesn't have a name (I call him Ifo for now).
Raid boss has dynamic demands (if you're heavily stocked with supplies, he asks for more).
If you deny the raid boss his supplies, he won't be happy.
Hatman roaming the town! He always exists and senses when you're near hats.
Better crafting manager. I can't handle looking at this archaic system. It's gotta be "classier".
More stuff to craft. Decoration + traps + defenses from Raids.
Heat strokes during Summer unless under tree/inside houses.
Tumbleweeds with loot.
Fire?
There are a couple big bugs I need to fix, some are actually already fixed. However, it takes a lot of time to deploy and I risk showing off some of the cool secret upcoming stuff.
Keep your fingers crossed I can get everything out in time! I will do my best for all of you!
Thanks,
~Nubecula & Gangru
Source
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