In this update3
Full notes
Full Besmirch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Compatibility
- Balance
- Server
Besmirch changes
Working on some exciting stuff!
Although this weeks update is short, I have a lot of exciting stuff coming up.
There are some bugs I am trying to fit into the schedule. However, my main goal is getting the rest of the in-game year finished and playable.
Upcoming changes (not in the game yet!!!):
New Spring content (enemies, music, effects).
New Summer content (enemies, music, effects, heat strokes).
Item Almanac.
More intuitive "item placement" (as to avoid people losing objects on random tables lol).
New Aquarium desk NPC.
More festivals.
Bandit NPCs + Bandit Enemies + Bandit event.
Making Fishing actually scary with cool rotoscopes and stuff. Yeah it'll be cool. Just taking my time.
After spending a long time on getting the fundamentals of fishing, I finally came to the conclusion that we need a "beta" branch.
There is just way too much content I am throwing at the main branch! I want to make sure people have a chance to test this stuff out before it hits the "Default" branch. That brings me to my new changes.
What's new:
In-game change log that shows all of the recent updates.
A new "Debugger" in the "unstable"branch. Press "f3" while in-game to activate. This is helpful when you want to "unstuck" the player, or "move_to x y" a location that isn't within the game window.
I added a new "unstable" branch. (This is accessible by clicking library-> "Besmirch" -> properties -> Game Versions & Betas -> unstable). It may take some time to show up, or a "re-install" of game contents. Here are some screen shots if that is helpful!
Steam post imageSteam post image
Thank you all for reading and I am excited to show you all what I've been working on soon! If you are interested in seeing more or have some suggestions, always feel free to join us on the discord server here:
Thanks!
~Nubecula & Gangru
Source
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