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Steam News19 February 20264mo ago

Bug Fixes, Controller Improvements, Steamdeck fixes

Back again with another small patch, fixing up some Steamdeck and controller related quirks. After this update, the game can be considered to have full controller support.

Full notes

Full Berry Bury Berry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Store
  • UI and audio
changedAfter this update, the game can be considered to have full controller support. (which I will change on the Store Page as well)
changedGameplay Changes🍓 Increased the Vacuum airblast charge rate from .75f -> 1.35f. This should hopefully make using it quicker and less tedious
changedQOL Changes🍓 Now checks for the "all upgrades" achievement after each upgrade is purchased, instead of when you leave shop. (buying all upgrades but clicking rewind would previously not unlock it - you had to click Wake Up) 🍓 Removed the hard-coded 'Enter' key for leaving shop, for those who want to bind 'Enter' to other things 🍓 Added a force UI scale setting, hopefully will fix any remaining ui issues, regardless of resolution/setup
fixedBug Fixes🪱 Fixed some of the upgrades in the tree not being navigatable via controller 🪱 Fixed the pesky Berry Buddy Upgrade Icon that would constantly be selected/jittering when on controller and Steamdeck 🪱 Fixed the ability "press to use" UI not updating during the round if you changed input devices
fixedBug FixesAs always, please let me know if you find any quirks or issues!

Back again with another small patch, fixing up some Steamdeck and controller related quirks.

After this update, the game can be considered to have full controller support. (which I will change on the Store Page as well)

Gameplay Changes

🍓 Increased the Vacuum airblast charge rate from .75f -> 1.35f. This should hopefully make using it quicker and less tedious

QOL Changes

🍓 Now checks for the "all upgrades" achievement after each upgrade is purchased, instead of when you leave shop. (buying all upgrades but clicking rewind would previously not unlock it - you had to click Wake Up) 🍓 Removed the hard-coded 'Enter' key for leaving shop, for those who want to bind 'Enter' to other things 🍓 Added a force UI scale setting, hopefully will fix any remaining ui issues, regardless of resolution/setup

Bug Fixes

🪱 Fixed some of the upgrades in the tree not being navigatable via controller 🪱 Fixed the pesky Berry Buddy Upgrade Icon that would constantly be selected/jittering when on controller and Steamdeck 🪱 Fixed the ability "press to use" UI not updating during the round if you changed input devices

As always, please let me know if you find any quirks or issues!

Source

Steam News / 19 February 2026

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