What changed
1 fix2 additions2 changes0 removals
added🧩 Puzzle Changes 🧩 - Added a variant of one of the puzzles that would be difficult to solve for non-english speakers. (There is a setting in the options menu to toggle the alternative puzzle) - Modified the radio puzzle to accept multiple solutions. (I'm being purposely vague here, but I removed the "always add first" message as this change makes it irrelevant.)
added🍓 Made some changes to slightly reduce the loading times from the splash screen to main menu. (Unfortunately, I think the stutter is due to shader compilation and initializing the assets... not a lot I can do beyond this.) 🍓 Replaced the "Force UI Scale" setting to a "UI Scale %" option. You can now scale the HUD to your liking between 50%-100%
fixed🪱 Fixed an issue where holding down "pick up" would drop the object you had just picked up 🪱 Fixed a crash when loading from splash screen to the main menu
changedMost of the work I've done in the last week has been preparing the game for localization (aka translating to other languages), so let me know if you find any weird text in the game that I may have goofed!
changedThere's no official timeframe for additional language support, but it's in the works and I hope to have an announcement soon about it.
Berry Bury Berry changes
added🧩 Puzzle Changes 🧩 - Added a variant of one of the puzzles that would be difficult to solve for non-english speakers. (There is a setting in the options menu to toggle the alternative puzzle) - Modified the radio puzzle to accept multiple solutions. (I'm being purposely vague here, but I removed the "always add first" message as this change makes it irrelevant.)
added🍓 Made some changes to slightly reduce the loading times from the splash screen to main menu. (Unfortunately, I think the stutter is due to shader compilation and initializing the assets... not a lot I can do beyond this.) 🍓 Replaced the "Force UI Scale" setting to a "UI Scale %" option. You can now scale the HUD to your liking between 50%-100%
fixed🪱 Fixed an issue where holding down "pick up" would drop the object you had just picked up 🪱 Fixed a crash when loading from splash screen to the main menu
changedMost of the work I've done in the last week has been preparing the game for localization (aka translating to other languages), so let me know if you find any weird text in the game that I may have goofed!
changedThere's no official timeframe for additional language support, but it's in the works and I hope to have an announcement soon about it.
Howdy!
Back with another small update:
🧩 Puzzle Changes 🧩 - Added a variant of one of the puzzles that would be difficult to solve for non-english speakers. (There is a setting in the options menu to toggle the alternative puzzle) - Modified the radio puzzle to accept multiple solutions. (I'm being purposely vague here, but I removed the "always add first" message as this change makes it irrelevant.)
🍓 Made some changes to slightly reduce the loading times from the splash screen to main menu. (Unfortunately, I think the stutter is due to shader compilation and initializing the assets... not a lot I can do beyond this.) 🍓 Replaced the "Force UI Scale" setting to a "UI Scale %" option. You can now scale the HUD to your liking between 50%-100%
🪱 Fixed an issue where holding down "pick up" would drop the object you had just picked up 🪱 Fixed a crash when loading from splash screen to the main menu
Most of the work I've done in the last week has been preparing the game for localization (aka translating to other languages), so let me know if you find any weird text in the game that I may have goofed!
There's no official timeframe for additional language support, but it's in the works and I hope to have an announcement soon about it.