In this update3
Full notes
Full Beneath the Cardboard: Be Happy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
Beneath the Cardboard: Be Happy changes
Update 0.5.1 Patch Notes
Major Features & Gameplay
- FootprintsAdded a new visual mechanic featuring footprint tracking.
Match Breaking Mechanics: Returning feature — lighting a match now carries a 10% chance to break. Currently, this probability is not tied to sensitivity of mouse or stick.
- Resource RebalanceAdjusted and rebalanced in-game resources across the board.
- AI & Encounter AdjustmentsUpdated spawn rates and stats for Terror in the Night, along with reworked behavior for Grim Reaper.
Graphics, UI & Visuals
- Character ModelReworked the main character model.
Level Design: Visual improvements applied to select locations and resource caches.
Dialogue & Trading UI: Overhauled the interface for dialogue sequences and trading systems.
- Graphics SettingsExpanded the range of available graphics options.
Multiplayer & Fixes
- Multiplayer ImprovementsResolved critical bugs and stability issues in multiplayer mode. Also, achievements now cannot be unlocked in cooperative mode.
- Quest & Spawns FixesFixed numerous issues affecting quests, dialogue trees, and character spawning.
- LocalizationFixed missing Ukrainian localization files.
- General Bug FixesAddressed various minor bugs, visual polish issues, and object collision errors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
