In this update10
Full notes
Full Begraved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- Fixes
- UI and audio
- Store
Begraved changes
Begraved Public Demo - Now Live!
Jump in, play, and let us know what you think.
The demo will remain available until the end of Next Fest on 2nd March. This demo is all about gathering your feedback. Tell us everything you like, everything you don’t, and everything you’d like to see improved. Your input is essential to helping us shape Begraved into the best experience possible. we highly recommend joining our Discord to talk direct to developers and get more help.
We do advise playing the tutorial (yes we know you're all gaming pros, but fyi it is optional).
Steam post image What’s in the Demo
The demo features 1 of the 4 planned dungeons and several core gameplay systems.
Included
“The Cave Crypts” - First dungeon
Initial Hideout with additional rooms & decorating options
3‑day game cycle (Early Access will feature 5 days)
Intro + Taxman cinematic (more Taxman content coming in EA)
Keep playing and retain your gold coins
Pets, including some highly mischievous cats
Boss Key Room inside dungeons
Insanity system
Curses, monsters, traps
Friendly fire
Steam post image
Not in the Demo (but present in earlier playtests)
These features will return for Early Access - alongside new areas and additional content - but are not included in this demo build
Saving progress (coming for Early Access)
Night Gardens (you can sneak‑peek them!)
Night Market + NPCs
Gambling Room
Neverwake Coffin
Building Hammer for defense's
Advanced tools selection
Steam post image
Updates Based on Playtest/Weekend Feedback
Newly Added
Guaranteed tools at the start of every round
Inverted mouse & controller options
Motion‑sickness assistance (mouse smoothing + reduced input lag)
Fixed music‑settings bugs
Increased loot
Character & clothing clipping fixes
“Lost cats” issue resolved
All quest information now displays correctly
Improved mob behavior (no more stuck mobs or endless player targeting)
HUD improvements
Hideout collision fixes
Still Working On
Certain languages not displaying correctly
Occasional player displacement
Player shaking in ghost mode
Tooltip icons overlapping
And a lot more improvements on the way
Additional pets and cosmetics
Join the Community
We have Steam broadcast showing gameplay from us developers here at Grip Jaw and do checkout our socials for lots more shorts and streams this week, we realy appreciate all and any feedback or highlighting our little game Laters Groobers!
Jade – CM
Source
Changelog.gg summarizes and formats this update. How we read updates.
