Greetings, Gravebound! Our demo release is nearly here, lining up perfectly with Steam Next Fest!
In this update5
Full notes
Full Begraved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
UI and audio
addedGreetings, Gravebound!Our demo release is nearly here, lining up perfectly with Steam Next Fest! We’ve been hard at work polishing the build and adding those final touches to get it as good as we can including a tutorial refresh plus in today's blog new art in progress!
addedDemo improvementsWe’ve been adding plenty of polish and finalizing the overall experience. One notable difference between the full game and the demo is the length of runs. In the full game, you have 5 days before the Tax-Man arrives, but for the demo we’ve shortened this to 3 days so players can get a better sense of a full run more quickly. We’ll have more details on what the demo includes next week.
changedDemo improvementsWe also took a first stab at localization. We’re getting some help from Steam services and community members, but we’d love additional support from anyone interested in helping with future translations, so Join our Discord for more details
addedTutorialOne big update is our brand‑new tutorial. After listening to our Playtesters , it was clear that Begraved needed a little more guidance early on, so we’ve built a smoother, clearer introduction to help players get started. Of course, the tutorial is completely optional. If you’re the type of Graverobber who likes to dig straight down, you absolutely still can! We’ve also put together a short YouTube video showing it off, be sure to check it out.
addedSteam post imageWe’re fortunate to have a group of art students joining us from Future Games a Swedish game‑dev college , as part of their course placement. We’ll be introducing each of them properly soon and sharing updates on what they’re working on, but for now, here’s a little sneak peek at some of their work on Begraved so far!
Begraved changes
addedOur demo release is nearly here, lining up perfectly with Steam Next Fest! We’ve been hard at work polishing the build and adding those final touches to get it as good as we can including a tutorial refresh plus in today's blog new art in progress!
addedWe’ve been adding plenty of polish and finalizing the overall experience. One notable difference between the full game and the demo is the length of runs. In the full game, you have 5 days before the Tax-Man arrives, but for the demo we’ve shortened this to 3 days so players can get a better sense of a full run more quickly. We’ll have more details on what the demo includes next week.
changedWe also took a first stab at localization. We’re getting some help from Steam services and community members, but we’d love additional support from anyone interested in helping with future translations, so Join our Discord for more details
addedOne big update is our brand‑new tutorial. After listening to our Playtesters , it was clear that Begraved needed a little more guidance early on, so we’ve built a smoother, clearer introduction to help players get started. Of course, the tutorial is completely optional. If you’re the type of Graverobber who likes to dig straight down, you absolutely still can! We’ve also put together a short YouTube video showing it off, be sure to check it out.
addedWe’re fortunate to have a group of art students joining us from Future Games a Swedish game‑dev college , as part of their course placement. We’ll be introducing each of them properly soon and sharing updates on what they’re working on, but for now, here’s a little sneak peek at some of their work on Begraved so far!
Greetings, Gravebound!
Our demo release is nearly here, lining up perfectly with Steam Next Fest! We’ve been hard at work polishing the build and adding those final touches to get it as good as we can including a tutorial refresh plus in today's blog new art in progress!
Demo improvements
We’ve been adding plenty of polish and finalizing the overall experience. One notable difference between the full game and the demo is the length of runs. In the full game, you have 5 days before the Tax-Man arrives, but for the demo we’ve shortened this to 3 days so players can get a better sense of a full run more quickly. We’ll have more details on what the demo includes next week.
We also took a first stab at localization. We’re getting some help from Steam services and community members, but we’d love additional support from anyone interested in helping with future translations, so Join our Discord for more details
Key Dates Reminder
Monday, February 9 – Demo Release (page will be public on day)
One big update is our brand‑new tutorial. After listening to our Playtesters, it was clear that Begraved needed a little more guidance early on, so we’ve built a smoother, clearer introduction to help players get started. Of course, the tutorial is completely optional. If you’re the type of Graverobber who likes to dig straight down, you absolutely still can! We’ve also put together a short YouTube video showing it off, be sure to check it out.
Art Team
Steam post image
Mae Mae
We’re fortunate to have a group of art students joining us from Future Games a Swedish game‑dev college, as part of their course placement. We’ll be introducing each of them properly soon and sharing updates on what they’re working on, but for now, here’s a little sneak peek at some of their work on Begraved so far!
Shauni (Yulia)
Bloom (Julia)
Finn
we are incredibly excited to show Begraved to the general public very soon, and have lot's more to share next week so till then, Laters Groobers!