HomeGamesUpdatesPricingMethodology
Steam News9 July 20261mo ago

BEGHOST v2.01 changelong - Day 1 patch

BUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, result

Full notes

Full Beghost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
fixedBUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, resulting in a crash (this one was crazy) - fixed an issue where "mus_impending_doom" wasn't fading out properly during a dramatic sequence - fixed an issue where an NPC's collision remained active after they had left the room - fixed an issue where controller rumble would stay on during a cutscene - fixed a typo or two...
changedTO DO - duplicating zombie bug - "Text Speed" setting - "Button Layout" setting labeling issue

Beghost changes

fixedBUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, resulting in a crash (this one was crazy) - fixed an issue where "mus_impending_doom" wasn't fading out properly during a dramatic sequence - fixed an issue where an NPC's collision remained active after they had left the room - fixed an issue where controller rumble would stay on during a cutscene - fixed a typo or two...
changedTO DO - duplicating zombie bug - "Text Speed" setting - "Button Layout" setting labeling issue

BUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, resulting in a crash (this one was crazy) - fixed an issue where "mus_impending_doom" wasn't fading out properly during a dramatic sequence - fixed an issue where an NPC's collision remained active after they had left the room - fixed an issue where controller rumble would stay on during a cutscene - fixed a typo or two...

TO DO - duplicating zombie bug - "Text Speed" setting - "Button Layout" setting labeling issue

If you encounter any bugs, please visit the community forum or email me at vidboymusic@gmail.com

Source

Steam News / 9 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.