What changed
0 fixes3 additions1 change0 removals
- Balance
- UI and audio
- Maps
- Workshop
addedLet's see what I have in store for BeeTD.First of all BeeTD's 4th anniversary is on the 17th of September . Within the next few weeks, to celebrate, I will be having a custom tower competition . The best 3 insects will be added as September seasonal insects for people to unlock! This will be running in the BeeTD discord: https://discord.gg/SBRDHaFcK8 . If you don't want to join feel free to email me instead with your tower ideas, and a little doodle of them. You can email me at social@cynthion21x.co.uk I plan to give most of the curses will be recieving a rework with some more interesting abilities, and I will also be changing Creation 's debuff so make it more fun as well.
addedLet's see what I have in store for BeeTD.For the BeeTD scripting language , I plan to add some kind of way to have multiple threads for better time-control based things such as decreasing stats at regular intervals, ect... I also wan't to add away to let you draw custom things to the screen, and get mouse input such as clicks and the mouse position. This will let you make some pretty cool things I think. I'm always looking to add some more things to the scripting to make it easier for you guys to use, so don't hesitate to reach out if you want. Some of you have suggested a few small quality of life tweaks as well, so you may see some of those in the September update as well.
addedLet's see what I have in store for BeeTD.Around sometime in October I will be adding some Halloween towers and some new maps as well. There is also a chance I add some new achievements as well. Then after that there's not much left I have in mind for BeeTD aside from some easter egg thingies. I'm pretty happy with the balance of things in the game and I don't have any major new features in mind. One of the last things I think I may need to improve on is the tutorial as It may miss out on some newer game mechanics. Of course, if anyone thinks the balance of anything is a bit off, or has any new ideas they would like to see in the game I'd be happy to listen to your suggestions. These are only rough plans of what I want to do and of course are subject to lots of change.
changedCommunity stuffThere has been a few cool things made by you all so far. Some of you have started trying to make mods, some of you have done some nice artwork and some of you have been on the workshop making custom gamemodes. I think it's pretty epic to see all of the things you make!
BeeTD changes
addedFirst of all BeeTD's 4th anniversary is on the 17th of September . Within the next few weeks, to celebrate, I will be having a custom tower competition . The best 3 insects will be added as September seasonal insects for people to unlock! This will be running in the BeeTD discord: https://discord.gg/SBRDHaFcK8 . If you don't want to join feel free to email me instead with your tower ideas, and a little doodle of them. You can email me at social@cynthion21x.co.uk I plan to give most of the curses will be recieving a rework with some more interesting abilities, and I will also be changing Creation 's debuff so make it more fun as well.
addedFor the BeeTD scripting language , I plan to add some kind of way to have multiple threads for better time-control based things such as decreasing stats at regular intervals, ect... I also wan't to add away to let you draw custom things to the screen, and get mouse input such as clicks and the mouse position. This will let you make some pretty cool things I think. I'm always looking to add some more things to the scripting to make it easier for you guys to use, so don't hesitate to reach out if you want. Some of you have suggested a few small quality of life tweaks as well, so you may see some of those in the September update as well.
addedAround sometime in October I will be adding some Halloween towers and some new maps as well. There is also a chance I add some new achievements as well. Then after that there's not much left I have in mind for BeeTD aside from some easter egg thingies. I'm pretty happy with the balance of things in the game and I don't have any major new features in mind. One of the last things I think I may need to improve on is the tutorial as It may miss out on some newer game mechanics. Of course, if anyone thinks the balance of anything is a bit off, or has any new ideas they would like to see in the game I'd be happy to listen to your suggestions. These are only rough plans of what I want to do and of course are subject to lots of change.
changedThere has been a few cool things made by you all so far. Some of you have started trying to make mods, some of you have done some nice artwork and some of you have been on the workshop making custom gamemodes. I think it's pretty epic to see all of the things you make!
Steam post image
What's up
Let's see what I have in store for BeeTD.
First of all BeeTD's 4th anniversary is on the 17th of September. Within the next few weeks, to celebrate, I will be having a custom tower competition. The best 3 insects will be added as September seasonal insects for people to unlock! This will be running in the BeeTD discord: https://discord.gg/SBRDHaFcK8. If you don't want to join feel free to email me instead with your tower ideas, and a little doodle of them. You can email me at social@cynthion21x.co.uk I plan to give most of the curses will be recieving a rework with some more interesting abilities, and I will also be changing Creation's debuff so make it more fun as well.
For the BeeTD scripting language, I plan to add some kind of way to have multiple threads for better time-control based things such as decreasing stats at regular intervals, ect... I also wan't to add away to let you draw custom things to the screen, and get mouse input such as clicks and the mouse position. This will let you make some pretty cool things I think. I'm always looking to add some more things to the scripting to make it easier for you guys to use, so don't hesitate to reach out if you want. Some of you have suggested a few small quality of life tweaks as well, so you may see some of those in the September update as well.
Around sometime in October I will be adding some Halloween towers and some new maps as well. There is also a chance I add some new achievements as well. Then after that there's not much left I have in mind for BeeTD aside from some easter egg thingies. I'm pretty happy with the balance of things in the game and I don't have any major new features in mind. One of the last things I think I may need to improve on is the tutorial as It may miss out on some newer game mechanics. Of course, if anyone thinks the balance of anything is a bit off, or has any new ideas they would like to see in the game I'd be happy to listen to your suggestions. These are only rough plans of what I want to do and of course are subject to lots of change.
It's been a week since release!
It's only been a week since release but the time has flown by. It's been good to relax a bit after working on so many features beffore release, and It's nice knowing I have cleared up lots of bugs people have found so the game should be a pretty smooth experience now. I hope everyone has been enjoying the game so far! I'd like to thank you all for playing the game and talking to me about it, it has been nice to hear what you have all been up to.
There has been a few cool things made by you all so far. Some of you have started trying to make mods, some of you have done some nice artwork and some of you have been on the workshop making custom gamemodes. I think it's pretty epic to see all of the things you make!
Have fun, and don't forget to go outside!