Full notes
Full BeeTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
BeeTD changes
Most changes and fixes here are to do with BeeScript. However, there are a few gameplay bugfixes as well.
You can now only use one caterpillar in creation
The primary locust of the swarm can move properly
The deathwatch beetle uses hunger
Fixed a bug causing Resistive Armour to not be updated properly sometimes
BeeScript changes:
MULT now writes to the accumulator properly
SET x TO y now works properly for strings
LOAD now does the correct thing when you use PLEASE
JUMP RETURN would jump 2 ahead instead of 1
Fixed some typo's in the manual
New SPECIAL wasps available. The BeeCODrone, Robo-Minion Wasp and Jewel Wasp
New game variable LUCK found under the GAME category.
New PIN and JUMP PIN command. This means you can have "subroutines" with branches in them by setting a "pin" to jump to with the PIN command. JUMP (BRP, BRN, ...) PIN will always take you to the line after the last PIN was called.
Source
Changelog.gg summarizes and formats this update. How we read updates.
