Full notes
Full BeeTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Greetings,
I'm treating this like a quick one but i did rework the cockroach and locust. Heres what the current rework to-do list is looking like:
Tardigrade
Scorpion duo
Dung beetle
Flea
Aphid
Rhinocerous Beetle
I changed a lot of insect sizes so keep a look out for that as well.
First off the two insects:
The cockroach now has a radiation field around it which applied the radiation debuff to insects doing some damage over time. It hits all the wasps in its zone at once so its good for crowd control for destruction
The locust no longer spawns clones on kill. Instead multiple locusts you place down flock together to make a locust swarm. They are really fun to spam, try it! Oh they are also way cheaper now.
Automation now stores items you get instead of picking random ones.
Small changes:
bee does less damage
ladybug does less damage
lacewing does less damage
Assasin bug costs more energy
Spider costs more energy
Aphid costs less
Dung beetle upgrades are linear
Crystal is now multiplied by tower level instead of wave number
fixed a weird bug where sometimes you needed to click twice to spawn a flying tower
items are more "random"
I also have a quick note
I need to update the ui tooltips for a lot of bugs and make a lot of them more descriptive and actually helpful. I will be doing this soon. The locust and cockroach info page have not been updated, i want to fix a lot more bugs beffore i start making the rest of the content i started from the last update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
