Hi all, I thought it would be worth letting you know what I plan on adding to BeeTD in the future and letting you know what I'm working on.
In this update2
Full notes
Full BeeTD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Workshop
Gameplay
Events
addedHi all,I thought it would be worth letting you know what I plan on adding to BeeTD in the future and letting you know what I'm working on. So at the moment, I'm working on a feature to let players create custom gamemodes/challanges for eachother. You get to control some parameters beffore the game starts, like hp, coins and the starting wave. You can also set Curses and Powers. This also allows you to set multiple curses and powers in your custom gamemode to be used simultaneously. As well as this, this feature will also let you choose the map(s) available, allowing you to pick your map for once! I will probably get this working with the Steam Workshop so you can share challenges with others, but I'm not sure how long the workshop integration will take. Some quality-of-life things I'm also working on adding are a button to hide "misses" for later waves and tooltips for the items in the item list. I have also helped set up a few templates for the community wiki:
addedHi all,https://beetd.miraheze.org/wiki/Main_Page I have a few new items planned.
changedHi all,And I have mentioned previously, but I want to rework the Tardigrade, Jaekelopterus, Flea, and Aphid. I'm not sure how many of these I'll be able to get done between now and lunch, but hopefully I get through most of them. I want to rework how the money generation towers, like the Dung Beetle and Ant, work, but I will probably be doing that post-launch. Post-launch, I also have a few story-things planned which I will leave as a supprise to descover later. After that, I will mainly be working on the seasonal insects, and I also have an anniversary event planned as well. And once all the seasonal content is done, I don't have much else planned. The game has come a long way since September 17th 2022 and I wouldn't have imagined the game being like it is now! To all of you finding the game after having played the demo, I hope you had fun with the demo, and I hope you won't be disappointed with the full game when it comes out! Don't hesitate to contact me if you have any feedback or questions! cynth@cynthion21x.co.uk
BeeTD changes
addedI thought it would be worth letting you know what I plan on adding to BeeTD in the future and letting you know what I'm working on. So at the moment, I'm working on a feature to let players create custom gamemodes/challanges for eachother. You get to control some parameters beffore the game starts, like hp, coins and the starting wave. You can also set Curses and Powers. This also allows you to set multiple curses and powers in your custom gamemode to be used simultaneously. As well as this, this feature will also let you choose the map(s) available, allowing you to pick your map for once! I will probably get this working with the Steam Workshop so you can share challenges with others, but I'm not sure how long the workshop integration will take. Some quality-of-life things I'm also working on adding are a button to hide "misses" for later waves and tooltips for the items in the item list. I have also helped set up a few templates for the community wiki:
addedhttps://beetd.miraheze.org/wiki/Main_Page I have a few new items planned.
changedAnd I have mentioned previously, but I want to rework the Tardigrade, Jaekelopterus, Flea, and Aphid. I'm not sure how many of these I'll be able to get done between now and lunch, but hopefully I get through most of them. I want to rework how the money generation towers, like the Dung Beetle and Ant, work, but I will probably be doing that post-launch. Post-launch, I also have a few story-things planned which I will leave as a supprise to descover later. After that, I will mainly be working on the seasonal insects, and I also have an anniversary event planned as well. And once all the seasonal content is done, I don't have much else planned. The game has come a long way since September 17th 2022 and I wouldn't have imagined the game being like it is now! To all of you finding the game after having played the demo, I hope you had fun with the demo, and I hope you won't be disappointed with the full game when it comes out! Don't hesitate to contact me if you have any feedback or questions! cynth@cynthion21x.co.uk
Hi all,
I thought it would be worth letting you know what I plan on adding to BeeTD in the future and letting you know what I'm working on. So at the moment, I'm working on a feature to let players create custom gamemodes/challanges for eachother. You get to control some parameters beffore the game starts, like hp, coins and the starting wave. You can also set Curses and Powers. This also allows you to set multiple curses and powers in your custom gamemode to be used simultaneously. As well as this, this feature will also let you choose the map(s) available, allowing you to pick your map for once! I will probably get this working with the Steam Workshop so you can share challenges with others, but I'm not sure how long the workshop integration will take. Some quality-of-life things I'm also working on adding are a button to hide "misses" for later waves and tooltips for the items in the item list. I have also helped set up a few templates for the community wiki:
And I have mentioned previously, but I want to rework the Tardigrade, Jaekelopterus, Flea, and Aphid. I'm not sure how many of these I'll be able to get done between now and lunch, but hopefully I get through most of them. I want to rework how the money generation towers, like the Dung Beetle and Ant, work, but I will probably be doing that post-launch. Post-launch, I also have a few story-things planned which I will leave as a supprise to descover later. After that, I will mainly be working on the seasonal insects, and I also have an anniversary event planned as well. And once all the seasonal content is done, I don't have much else planned. The game has come a long way since September 17th 2022 and I wouldn't have imagined the game being like it is now! To all of you finding the game after having played the demo, I hope you had fun with the demo, and I hope you won't be disappointed with the full game when it comes out! Don't hesitate to contact me if you have any feedback or questions! cynth@cynthion21x.co.uk