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Full BeeTD update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
BeeTD changes
Greetings, greetings, one and all
This is a big update (get it).
Anyway! I have a plethora of new features for you all today.
Lets get to the interesting part first. Damage numbers are now stored in a new format so instead of being restricted by the 32 bit integer limit, you can now use numbers up to 340,282,366,920,938,463,463,374,607,431,768,211,456. PLEASE do not go past that. Now lets see what else is in store...
Well for starters. Lets have a look at the items.
The eye no longer increases the price of your insects
theres 2 new items, one for getting coins upon collecting new items and one for energy capacity upon collecting new items
capacitor now affects base damage
Tower changes:
Bee does more damage
Deathwatch beetle starts with less damage
Leafbug ticks slower
Some quality of life chances you wanted!
Option to toggle the boss returning your game to normal speed
Items now stack so you can actually see your items (finally)
Theres also new acheivements, and of course hidden ones. I'm not telling, you can find those yourself. But just know theres like 20 new ones.
Theres also a lot more text interactions with the narrator and benny bee, but again, my lips are sealed.
I have written over 120 dialogue interactions. Expect ppelling errors.
Theres some new gallery stuff as well!
Im really sorry if theres any bugs. I'll wait a bit beffore i start the 2nd part of the update so i can fix any you find as soon as possible. Beffore adding it to the Demo I will wait until the 2nd half.
What to expect in the next update after bug fixes:
Gods and monsters
Lots more text interactions (im still not done i got a lot more to do)
Stealing the crown from the queen bee
new maps
balance changes
and i still got some more quality of life stuff to do
Source
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