In this update3
Full notes
Full Beddua:İlk Düğüm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Beddua:İlk Düğüm changes
Beddua: Curse - Patch Notes v0.0.1
Noxra Studios has released patch v1.2, focusing on enhancing stability and maximizing visual fidelity.
Visual & Technical Enhancements
Lumen & Lighting: Dynamic lighting calculations have been optimized to eliminate indoor light leaking and improve shadow quality.
- Nanite OptimizationRendering costs for environmental assets have been reduced, ensuring more stable FPS at high detail levels.
Gamma & Post-Process: Color grading and [c]r.gamma[/c] settings have been restructured to improve visual clarity.
- Advanced SettingsThe graphics menu has been expanded to include new scaling options and frame rate limiters.
Gameplay & Content
- Narrative ExpansionNew environmental documents and interactive objects have been added to deepen the lore.
- Audio DesignSpatial Audio engine updated; paranormal sound triggers are now more precise.
- Character ControlsFixed collision issues where the character would get stuck in certain narrow spaces and objects.
Upcoming Content
Achievements: Steam Achievement system infrastructure is being integrated; currently in the testing phase.
Localization: Ongoing improvements to multi-language support and text corrections will be finalized in the next sub-patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
