Full notes
Full BeatShot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
General
Updated engine to Unreal Engine 5.3.
Updated various modules and plugins such as the audio analyzer, Enhanced User Input, etc.
Custom keybindings are stored in a new way, but legacy saved keybindings should properly transfer over.
Added an option to change the anti-aliasing method.
Changed the default anti-aliasing method to Temporal Super Resolution.
Bug Fixes
Fixed a bug causing the reinforcement learning algorithm to access incorrect values of the QTable.
Fixed a bug causing invalid spawn areas to sometimes be chosen for activation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
