Full notes
Full BeatShot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Custom Game Modes
Added new settings that allow tuning the Dynamic Bounds Scaling Policy:
Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.
End Threshold: The number of consecutively destroyed targets required to reach the max spread.
Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.
Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy:
Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.
End Threshold: The number of consecutively destroyed targets required to reach the min target scale.
Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
Default Game Modes
Updated Single Beat and Multi Beat with the new settings discussed above.
User Interface
Adjusted the scale and text size of various elements.
Added tags beside some Custom Game Modes settings to help identify them quicker.
In the future, I would like to add a search function that works with these tags.
To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).
Miscellaneous
Fixed feedback/bug report sending.
Source
Changelog.gg summarizes and formats this update. How we read updates.
