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Steam News26 September 20232y ago

Patch Notes 0.5.5

Custom Game Modes Added new settings that allow tuning the Dynamic Bounds Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.

Full notes

Full BeatShot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedAdded new settings that allow tuning the Dynamic Bounds Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread. End Threshold: The number of consecutively destroyed targets required to reach the max spread. Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached. Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
addedAdded new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale. End Threshold: The number of consecutively destroyed targets required to reach the min target scale. Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
addedUpdated Single Beat and Multi Beat with the new settings discussed above.
changedUser Interface
changedAdjusted the scale and text size of various elements.
addedAdded tags beside some Custom Game Modes settings to help identify them quicker. In the future, I would like to add a search function that works with these tags.

Custom Game Modes

  • Added new settings that allow tuning the Dynamic Bounds Scaling Policy:

    • Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.

    • End Threshold: The number of consecutively destroyed targets required to reach the max spread.

    • Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.

    • Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.

  • Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy:

    • Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.

    • End Threshold: The number of consecutively destroyed targets required to reach the min target scale.

    • Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.

Default Game Modes

  • Updated Single Beat and Multi Beat with the new settings discussed above.

User Interface

  • Adjusted the scale and text size of various elements.

  • Added tags beside some Custom Game Modes settings to help identify them quicker.

    • In the future, I would like to add a search function that works with these tags.

  • To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).

Miscellaneous

  • Fixed feedback/bug report sending.

Source

Steam News / 26 September 2023

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