HomeGamesUpdatesPricingMethodology
Steam News17 September 20232y ago

Patch Notes 0.5.4

Animation Smoothed out the recoil animation. Custom Game Modes Target Scale Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room fo

Full notes

Full BeatShot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
changedSmoothed out the recoil animation.
addedTarget Scale Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area. Forward Distance Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target. Added caution and warning counters above each custom game mode category. Game modes with targets that are never destroyed (Target Destruction Condition is Persistant): When target health falls to zero, health is reset to Max Health.
changedChanged Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based. Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).
fixedFixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.
addedSettings Added HDR settings.
addedAdded Brightness slider (only affects in-game brightness and not UI brightness)
Max Num Recent Targets-13Max Num Recent Targets increased, buff

Animation

  • Smoothed out the recoil animation.

Custom Game Modes

  • Target Scale

    • Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area.

    • Forward Distance

      • Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.

    • Added caution and warning counters above each custom game mode category.

    • Game modes with targets that are never destroyed (Target Destruction Condition is Persistant):

      • When target health falls to zero, health is reset to Max Health.

Default Game Modes Charged Beat Track and Cluster Beat

  • Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based.

    • Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).

Effects

  • Fixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.

Settings Added HDR settings.

  • Added Brightness slider (only affects in-game brightness and not UI brightness)

Source

Steam News / 17 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.