Full notes
Full BeatShot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Animation
Smoothed out the recoil animation.
Custom Game Modes
Target Scale
Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area.
Forward Distance
Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.
Added caution and warning counters above each custom game mode category.
Game modes with targets that are never destroyed (Target Destruction Condition is Persistant):
When target health falls to zero, health is reset to Max Health.
Default Game Modes Charged Beat Track and Cluster Beat
Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based.
Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).
Effects
Fixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.
Settings Added HDR settings.
Added Brightness slider (only affects in-game brightness and not UI brightness)
Source
Changelog.gg summarizes and formats this update. How we read updates.
