Full notes
Full BeatShot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
This update enables custom game mode sharing, adds visual hit timing feedback, and addresses some video settings bugs.
Custom Game Modes
Custom game modes can now be imported and exported.
Added new Target Deactivation Response: Hide Target
Hides the target upon deactivation.
Useful for game modes that spawn all targets upfront.
Still shows all spawned targets during countdown, but hides them once the game mode starts.
Example use: Hiding inactive targets during Beat-Grid.
User Interface
Added a hit timing overlay to the player HUD. It's enabled by default but can be turned off in the game settings menu.
Video Settings
Fixed an issue where DLSS settings were not properly initializing for graphics cards not supported by DLSS.
Fixed an issue where DLSS Super Resolution Auto Mode was not correctly finding the optimal DLSS settings.
Improved DLSS Setting functionality.
I will continue to provide Steam Event updates for any changes I make to the game, as well as publishing the changes on the BeatShot website.
Source
Changelog.gg summarizes and formats this update. How we read updates.
