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Steam News4 August 20232y ago

Patch Notes 0.5.1

This is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view. Animation: New gun animations for idling, strafing, and landing after jumping.

Full notes

Full BeatShot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes2 removals
  • UI and audio
  • Gameplay
  • Events
changedThis is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view.
addedNew gun animations for idling, strafing, and landing after jumping.
removedRemoved the jump start and falling gun animations. They felt unnecessary in my opinion.
addedThe old animations were relying on IK bone updates on tick using animations created for a different weapon. You could tell the left hand on the handguard was not perfectly synced. The new ones should look much cleaner since they're custom made for gun and require no IK bone updates.
changedUser Interface:
removedThe audio file select window no longer requires breaking out of Fullscreen mode.

This is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view.

Animation:

  • New gun animations for idling, strafing, and landing after jumping.

  • Removed the jump start and falling gun animations. They felt unnecessary in my opinion.

  • The old animations were relying on IK bone updates on tick using animations created for a different weapon. You could tell the left hand on the handguard was not perfectly synced. The new ones should look much cleaner since they're custom made for gun and require no IK bone updates.

User Interface:

  • The audio file select window no longer requires breaking out of Fullscreen mode.

I will continue to provide Steam Event updates for any changes I make to the game, as well as publishing the changes on the BeatShot website.

Source

Steam News / 4 August 2023

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