Full notes
Full Beatrix update
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What changed
- UI and audio
- Gameplay
- Maps
- Events
- Fixes
- Performance
Patch Notes: v0.02.09
Bug Fixes, Animation Speed Options, Enemy AI Improvements & Sound Polish
Hi everyone,
These past couple of weeks we've been heads-down squashing bugs, tuning animations, and (most importantly) teaching Hell's denizens how to actually put up a fight. Let's get into it.
What's New
Animation Speed Options: You asked, we listened. You can now choose between Normal, Fast, and Very Fast battle animations. If you've been tapping your foot waiting for Canones or Card Clashes to resolve, this one's for you.
Smarter Enemies (First Pass): Enemy AI has received its first major overhaul. Opponents should now feel more alive and make noticeably better decisions on the battlefield. This is an ongoing effort and more improvements are coming, but the days of exploiting clueless demons are numbered.
- Sound Effects OverhaulWe've reworked a number of sound effects and improved the overall audio mix. Everything should feel more cohesive and in tune with the atmosphere now.
Bug Fixes & Polish
- Count Ugolino EventFixed an issue where Regiones with Canones weren't appearing in the correct order during the event.
- GloriaFixed Gloria so it's now properly tied to Regiones instead of cards, which is how it was always meant to work.
- Vigor PreviewReworked how the Vigor cost preview behaves when dragging cards. The preview now shows the value gained from sacrificing when a card is over the sacrifice zone, and only marks the card as consuming Vigor once it actually reaches the battlefield.
- The Fateful VoyageFixed a bug that could offer Reliquiae you already owned as rewards.
- Canones TooltipAdded a short delay to Canones tooltips to prevent flickering when moving the mouse across them. Tooltips now also hide while you're dragging a card, to keep the battlefield readable.
Canones Animation: Revised the failed-activation animation to feel more contextual, and tightened the timing so each Canon effect finishes before the next one begins.
- Fortune Teller EventFixed an issue that let you click cards before the animation had finished.
- Card Sizing in HandFixed a bug where rapidly hovering over cards in hand caused them to grow progressively larger. Infinite-size hand is not a feature (yet).
Rapid Click Fixes: Squashed a series of bugs triggered by rapid-clicking certain buttons. We get it, you're excited, but the UI needed to keep up.
- Region DisplayFixed a visual bug that showed Regiones as locked between battles when they shouldn't have been.
- Edit Region ScreenFixed a graphical glitch when moving Canones around in the Edit Region screen.
- Mulligan & Swap ScreensFixed Region selection being unintentionally possible during Mulligan or Swap screens triggered by specific artifacts.
- Keyword StylingRemoved bold formatting from keywords in contexts where the alternate color isn't present, so text reads more cleanly.
Various Visual Fixes: Squashed a handful of minor visual glitches, including a brief display bug on enemy cards before they were played.
What's Next
Settings & Accessibility: We're reworking the options menu to make it more functional and accessible. Expect a cleaner experience in the next build.
More Audio Polish: Another round of SFX updates is already mixed and will land in the next patch.
Localization & Balance: Multilanguage support is on the way! While we're at it, we're also taking a fresh look at Canones and Reliquiae power levels and fleshing out key narrative moments across the run.
Lower Circles: The next layers of Hell are already taking shape behind the scenes. We're not ready to show them off just yet, but we will soon.
We're also working on a few other things, including a new Collection and End Run screen, but these are still taking shape and might land in a future update. We'll share more when they're ready.
As always, your feedback is what keeps this game getting better. If something feels off (or feels great) let us know. Every bug report, suggestion, and rant helps.
Catch you in Hell,
The Team
Source
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