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Steam News19 July 20232y ago

July Patch Notes: The Big Level Redux

Big Changes New Level: I Was Already Far Away (Hard) New Stuff Added new Audio Visualizer: "Spotlights" Added new Audio Visualizer: "MerryGoRound" Improved visuals for TNGU Added more enemies to TNGU Added "Lerp Timer"

In this update1

Full notes

Full BeatBeat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes14 additions14 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedBig ChangesNew Level: I Was Already Far Away (Hard)
addedNew StuffAdded new Audio Visualizer: "Spotlights"
addedNew StuffAdded new Audio Visualizer: "MerryGoRound"
changedNew StuffImproved visuals for TNGU
addedNew StuffAdded more enemies to TNGU
addedNew StuffAdded "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras

BeatBeat changes

addedNew Level: I Was Already Far Away (Hard)
addedAdded new Audio Visualizer: "Spotlights"
addedAdded new Audio Visualizer: "MerryGoRound"
changedImproved visuals for TNGU
addedAdded more enemies to TNGU

Big Changes

  • New Level: I Was Already Far Away (Hard)

New Stuff

  • Added new Audio Visualizer: "Spotlights"

  • Added new Audio Visualizer: "MerryGoRound"

  • Improved visuals for TNGU

  • Added more enemies to TNGU

  • Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras

Tweaks

  • Normalized "Starting Box" when creating custom levels

  • Improved camera movement when camera zoom is at very big or very small numbers

  • Reduced default audio normalization on custom levels

  • Adaptation (Easy, Hard)Added decorative platforms, updated camera controls
  • Adaptation (Medium)Reduced bloom, modified platform outline colors, normalized platform locations
  • Comet (Hard): Replaced some holds with taps near the end of the level

  • D'un Autre Jour (Easy)Changed layout of platforms, updated platform, background, and particle effect colors.
  • D'un Autre Jour (Medium)Changed platform design
  • Do My Thing (Medium)Changed audio visualizer to "Spotlights", updated camera controls
  • Do My Thing (Impossible)Changed audio visualizer to "Spotlights", normalized platforms, updated camera controls
  • I Was Already Far Away (Medium)Optimized platforms to make the level load slightly faster, changed audio visualizer to "Spotlights"
  • I Was Already Far Away (Hard)Changed audio visualizer to "Spotlights"
  • I Was Already Far Away (Impossible)Changed audio visualizer to "Spotlights"
  • New Game. (Hard)Added decorative platforms
  • New Game. (Impossible)Normalized platform locations, updated camera controls
  • Pyrotechniqué (Easy, Medium)Added decorative platforms
  • Pyrotechniqué (Impossible)Normalized platform locations, updated camera controls
  • Secret Merry Go Round (Easy, Medium, Hard)Added new audio visualizer
  • Secret Merry Go Round (Impossible)Added new audio visualizer, updated camera controls
  • Shoujo (Easy): Normalized platform positions to things like 2 instead of 2.21

  • Shoujo (Medium)Changed platforms, added more decorative background elements
  • Shoujo (Hard)Reduced bloom
  • Tell Me Your Name Again (Easy)Changed the platform outline colors of some platforms
  • Tell Me Your Name Again (Medium)Added decorative platforms, updated camera controls
  • Tell Me Your Name Again (Extreme)Changed platform design, added decorative platforms

Fixes

  • Fixed an issue where a certain character was not properly registering how many questions the player has answered

  • Fixed the "fill circle" on mashers being slightly misaligned

  • Fixed TNGU bug involving wood count going negative when purchasing archers

Roadmap

  • Half of a Boss Fight

  • True Ending

Source

Steam News / 19 July 2023

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