In this update2
Full notes
Full BeatBeat update
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What changed
- Gameplay
- Fixes
- UI and audio
BeatBeat changes
79 days until launch! AAAAAAAAAAAAAA
Big Changes
New Level: Beach Filler (Hard)
New Level: Comet (Hard)
New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absorbed", and "Tough Decision"
Tweaks
Added more freedom to level selection when unlocking levels
Updated some graphics in the tutorial levels
Improved aesthetics of backgrounds in nearly all levels
Added guide that shows where the next hold-beat will take you
The BeatBox now has juicier movement
Added Tap-Jump preference prompt to Setupmancer for controller players
Added mashers to Shoujo (Easy)
Added special end-of-level animations to bosses
Default songs are now cached on game-start to speed up load-times of level-confirmation screens
Adjusted directions for beats in New Game. (Extreme)
Zoomed in the camera on Adaptation (Hard)
Fixes
Fixed available totems not updating immediately when unlocked through CheevOS menu
Fixed totem names not showing correctly when prompting unlocks in CheevOS
Fixed the moon visualizer not lining up correctly
Fixed some old UI elements still referring to difficulties by their old names
Removed dialogue that references old level-unlock system
Roadmap
Half of a Boss Fight
One Level Rework
True Ending
Source
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