Full notes
Full BeatBeat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
BeatBeat changes
The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day.
Big Changes
Added The True Ending
Created new tutorials
Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!)
Tweaks
Added Difficulty, TrueScore Multiplier, and Modifiers Used to results screen
Updated gamepad manager: All controllers should now work
Improved squishyness and squashyness of player
Increased volume of sound effect for incorrect inputs and missed beats.
Changed unlock order of Hard levels
Pressing escape on the Level Confirmation Screen now closes the Level Confirmation Screen instead of bringing up the "Quit" prompt
Beat previews now use the default beat skin
Consolidated Pause and Play buttons in level editor to a single, dynamic "Pause or Play" button
Moved "Run As Administrator" button to the main desktop to improve visibility
Added more visual cues to indicate the intended controls for the fishing minigame
Reduced threshold for certain end-game dialogue options
Increased size of "hold guides" on the sides of circles
Changed the talking-sound-effect of a hidden character
Updated the localization files
Fixes
Fixed incorrect name being shown for Hard difficulty menu preview
Fixed Maestro being inaccessible
Fixed bosses interacting poorly with the player losing a life
Fixed unlocking totems through CheevOS not updating the resonance shown in the Modifiers menu
Fixed "You Do Not Have Enough Resonance" prompt behaving oddly
Fixed ScreenEdgeGuide showing the wrong wait-time for the next beat when a beat has not spawned yet
Source
Changelog.gg summarizes and formats this update. How we read updates.
