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- Beat Vector
Demo Feedback No. 9 Hotfix - Target and Zeppelin Visibility on Mac
For all of you who are using mac: I got some feedback that certain versions didn't support a few graphics which resulted in the targets and balloons not being visible on Apple devices effectively rendering the game unpl…
Announcement - Beat Vector
Demo Feedback No. 8 - Option to Disable Mouse click, Updated Visuals
You can now disable the mouse click as an input method in the menu, useful if you are playing with a pen. Astro this one is for you~ Leaderboards are now showing your direct neighbours instead of absolute top Club got s…
Announcement - Beat Vector
Demo Feedback No. 7 - Combo Counter, Level Transition and Texture
Hey hey another small update based on your feedbacks~ You can now add an additional combo counter to your HUD. You can enable it under "options/visual/show combo counter". Main menu objects got a bit of a texture upgrad…
Announcement1 changeUI/audio - Beat Vector
Demo Feedback No. 6 - Design Updates, Accuracy Percentages and More
Hey all this has taken a bit longer than usual but hope it had worth the wait. Here are the key items that landed in this week's patch: Menu got a full 3D port for the remaining 2D assets to allow for a bit more magic w…
Store2 changesGameplay - Beat Vector
Demo Feedback No. 5 - Menu Music Toggle, Filipino Localization Adjustment, Fluff
Menu background music can now be toggled off under settings/audio. Filipino localization tone adjustments. Big shout out to Clazette thank you homie! Additional fluff on the main menu to make it feel more busy.
Announcement1 changeUI/audio - Beat Vector
Demo Feedback No. 4 - Hold Sound Effect, Menu Looks polish
Swapped the hold note sound to something a bit less scratchy to keep your ears happier. Menu got some visual updates to match the background a bit better. Small fix to Menu layout to cover UI overlaps.
Announcement2 changesUI/audio - Beat Vector
Demo Feedback No. 3 - Secondary Hit Button, New Notification Zeppelin
You can now assign a second key under options/gameplay for standard play mode to give your fingers a break during trills. The Notifications zeppelin got a makeover, with little propellers and all (the feature you probab…
Announcement2 changesGameplayUI/audio - Beat Vector
Demo Feedback No. 2 - Stone Cold fix, Leaderboard Navigation, Button Nudges
Stone cold had a pretty unforgiving part and a double note. Replaced the section with a different pattern, same total score. Leaderboard is now also accessible via the level selector by clicking on the little side monit…
Announcement2 changesGameplay - Beat Vector
Demo Feedback No. 1 - Instant Restarts and Menu Layout Upgrades
As always big thank you for all of you caring enough about the game to give feedback! Here is the first patch based on what you all told me could be better: Calibration option choices were moved under the settings menu…
Announcement4 changesFixGameplay - Beat Vector
Demo is Finally Live!
Hey all long time no talk! Got some exciting news today! After running the playtests for a while, I think it is time to make this a bit more inclusive and open up the demo for everyone who wishes to jump in! Features ar…
Announcement2 changesGameplay - Beat Vector
March Dev Update
Hey all! Time for the March update! First things first, we got the playtests rolling so yay! Been a bit scary to open up the project but so far everyone has been insanely helpful so wanted to give a big big thank you ag…
Event7 changesCompatibilityGameplay - Beat Vector
February Dev Update
Hey all! First of all thank you so much for being here, it has been an incredibly busy month and it still feels very absurd that the Steam page is up and running let alone that so many of you have wishlisted Beat Vector…
Patch notes2 changesMapsGameplay

