Repeated intro
Hey all, just wanted to push a tiny patch to get the demo in sync with the changes I am making in preparation for the release in the full version. You will notice some tiny adjustments in:
What changed
0 fixes3 additions1 change0 removals
added1, The charts for the demo levels got a few tiny adjustments. Probably the most prominent one will be Bread. After slowing down the song to 0.25 x and listening to it a few times I realized the underlying wub pattern is out of sync, hope the new one will feel more intuitive and closer to the actual wub wubs. I also ended up splitting Stone cold into two at the end. turns out there is a subtle tempo switch (about 3 bpm) towards the end. This was an area that a lot of you have mentioned earlier that just "doesn't quite feel right". While it is swingy and messy as swing supposed to be this should still feel closer to the actual beats even if the underlying song has a bit of a "tempo sneaking" under it.
added2, The auto calibration sync got a new warning for bluetooth earphones. I realized it's not a given especially nowadays to use wired earphones/speakers and that a lot of people would be using bluetooth headphones by default with the game. Thank you for telling me that this isn't obvious, the small message in the beginning will kindly ask you to swap for a wired connection in order to get the perfect experience.
added3, The auto calibration also got a new visualizer for the audio calibration section. I hope this will be a little more intuitive at pinpointing where exactly do we want to hit the taps.
changedThe rest is just tiny UI adjustments.
Beat Vector changes
added1, The charts for the demo levels got a few tiny adjustments. Probably the most prominent one will be Bread. After slowing down the song to 0.25 x and listening to it a few times I realized the underlying wub pattern is out of sync, hope the new one will feel more intuitive and closer to the actual wub wubs. I also ended up splitting Stone cold into two at the end. turns out there is a subtle tempo switch (about 3 bpm) towards the end. This was an area that a lot of you have mentioned earlier that just "doesn't quite feel right". While it is swingy and messy as swing supposed to be this should still feel closer to the actual beats even if the underlying song has a bit of a "tempo sneaking" under it.
added2, The auto calibration sync got a new warning for bluetooth earphones. I realized it's not a given especially nowadays to use wired earphones/speakers and that a lot of people would be using bluetooth headphones by default with the game. Thank you for telling me that this isn't obvious, the small message in the beginning will kindly ask you to swap for a wired connection in order to get the perfect experience.
added3, The auto calibration also got a new visualizer for the audio calibration section. I hope this will be a little more intuitive at pinpointing where exactly do we want to hit the taps.
changedThe rest is just tiny UI adjustments.
1, The charts for the demo levels got a few tiny adjustments. Probably the most prominent one will be Bread. After slowing down the song to 0.25 x and listening to it a few times I realized the underlying wub pattern is out of sync, hope the new one will feel more intuitive and closer to the actual wub wubs. I also ended up splitting Stone cold into two at the end. turns out there is a subtle tempo switch (about 3 bpm) towards the end. This was an area that a lot of you have mentioned earlier that just "doesn't quite feel right". While it is swingy and messy as swing supposed to be this should still feel closer to the actual beats even if the underlying song has a bit of a "tempo sneaking" under it.
2, The auto calibration sync got a new warning for bluetooth earphones. I realized it's not a given especially nowadays to use wired earphones/speakers and that a lot of people would be using bluetooth headphones by default with the game. Thank you for telling me that this isn't obvious, the small message in the beginning will kindly ask you to swap for a wired connection in order to get the perfect experience.
3, The auto calibration also got a new visualizer for the audio calibration section. I hope this will be a little more intuitive at pinpointing where exactly do we want to hit the taps.
4, The tutorial descriptions became a bit more explicit about the distinction between aim notes and standard notes
5, The legal disclaimer / intro scenes received an auto focus for controller only users so you don't need a mouse to continue
The rest is just tiny UI adjustments.
As always feel free to ping me if anything is acting up, hope you have fun!