In this update6
Full notes
Full Beat The Machine: Rebooted update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Maps
- Server
Beat The Machine: Rebooted changes
Welcome to Beat the Machine: Rebooted!
Listed below are all of the changes we did to Rebooted over the last 9 months.
Skins: Introducing the Skin Shop! Unlock achievements to customize your gameplay
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Level 1
New Tutorial!
Levels 2-5
Difficulty Dropped Levels 6-10: Difficulty Dropped Levels 11-15: Difficulty Increased Levels 16-25: Difficulty Drastically Increased
Bosses:
Hard Drive, R.A.M and T.O.M were updated with new features, go check them out.
Enemies:
Shell Node: Shell Nodes are a staple and everyone hates them. Which is perfect! However; Shell nodes get to the point where almost any build can one tap them, we want to change yet! So we added a Tier 4, to add a bit more difficulty.
- Now has 4 Tier of Difficulty increased from 3. - Tier 4 Stats now added to scale below. - Damage: 50/90/130/170 - Movement Speed: 130/170/210/250 - Collision Damage: 20/35/50/65
Pulsating Nodes Pulsating Nodes need a quality of life change to distinguish them a bit more from other enemies. Pulsating Nodes bullets now travel a bit past their attack range, so they don’t just abruptly stop at the point the player aggroed them. Pulsating nodes are overall a bit stronger, so you’ll see some changes to the debut levels of Pulsating Nodes.
- Attack Range increased from 2/2.75/3.5 to 4/5.5/7 - Rate of Fire lowered from 1.8/1.6/1.4 to 2/1.8/1.6 - Pulsating Projectile Speed increased from 2/2/2 to 2.7/3.0/3.3 - Pulsating Projectile Damage recalculated from 15/15/15 to 14/22/30 - NEW!!: Pulsating Projectile Range is now different from attack range at 5/8/11
Tank Nodes: Tank Nodes were one of our enemy’s that needed to receive not only a quality of life, like the Pulsating nodes above, but they needed a new functionality to make them different from the rest of the nodes across the game. Tank Nodes will no longer fire a grenade horizontality at you, but rather vertically into the air. The tank nodes shoot mortar strikes that will strike a target location within their range while it does include some randomness the Tank nodes are smart and more often than not it will shoot nearby your location
- Rate of Fire 2.5/1.9/1.3 - Attack Range 5/7/9 - Damage 22/31/40 - Bullet Speed 2.3/2.5/2.7 - Note: Tank Nodes are able to shoot in inaccessible areas and even areas not possible to travel through or possible to shoot through.
BoomBox Nodes: Boomboxes were originally designed to knock players off of stages into falloff zones. However they are the primary enemy that provides knockback in any case. Boombox nodes will move a bit swifter, but they have a charge up period in which they attack, while they are charging they will gain a significant amount of armor. After they charge up, they’ll move again and will be unable to attack for a short time.
Audio: Story: Brand new Story with voice overs. SFX: Completely redid all sound effects. Music: Levels received updated soundtracks. Levels 14 and 15 a brand new music track was introduced. VFX: All new Visuals for new skills.
Skills:
Vitality: Tier 1: System Restore: + 50 Health; Every 15th attack restores 5(+2.5% Max Health).
Defensive Protocol: + 20 Armor; Every 15th attack fears the enemy hit for 1.1(+0.0125 Armor) seconds. *Every 8 Points of Armor adds 0.1 seconds of fear duration.*
Shell Shield: + 25 Health + 6 Armor; Every 15th attack generates 3(+1.5% Max Health) (+10% Armor) shield.
Tier 2: Agility Attacks: Every 10 seconds, your next
Source
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