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Steam News18 April 20251y ago

ARSENAL UNLEASHED - PATCH 1.8

OOPS!: The patch below lists the skill Weapon Enthusiast, this skill name was changed to Bear Arms, in reference of our first team-up with Rightfully Beary Arms!

Full notes

Full Beat The Machine: Rebooted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Security
  • Maps
changedThe patch below lists the skill Weapon Enthusiast, this skill name was changed to Bear Arms, in reference of our first team-up with Rightfully Beary Arms! The skill also lists the incorrect values of 10-30% weapon damage, and should state 15-45% weapon damage. We apologize for this easter egg, oh and one more thing if you're reading this have you unlocked Luck of the Draw yet? NO!? What do you mean... go find this hidden skill in Rogue Mode. If. You. Dare.
addedCadets, Recruits and Agents, welcome to patch 1.8, where weapons now take reign! Powerful upgrades are more apparent than ever and customization is now at a new high. The Arsenal is unleashed and ready to use against T.O.M’s brigade, pair your favorite skills with a weapon of your choice and wreak havoc across the Origin Sectors!
addedShielding The Shield mechanic in Beat the Machine Rebooted was often confusing to understand for both new and returning players, as shield and health worked a bit differently than before. We’re closing the gap between healing and shielding and providing a better explanation here to add clarity to our previous system
changedPreviously: Shield acts as temporary bonus health that’s earned through gameplay via skills, bounties or attributes. Your maximum shield at the start of each level is equal to 150 + skills you take throughout the game. Your current shield at the start of each level is equal to 150 + Clarity and Security Barrier but only if you take those 2 skills.
addedNew: Shield acts as temporary bonus health. To increase your maximum and current shield, unlock ANY shielding skill from the tree. Maximum and Current Shielding is no longer considered as separate skills.
changedBullets Now that Arsenal is here, we have a couple of changes to the default bullets in Beat the Machine: Rebooted. We added Arsenal to reduce early game strain and also late game strain to the game, by allowing players to more easily access area of effect damage and strikethrough damage, without needing to pump 3-5 skills into the skill tree. Some players, around 60-70% of you, were having a more difficult time than we intended in defeating the first couple of levels. In addition to the Arsenal roster, we have a change to the regular bullets to further decrease difficulty in the early stages. Bullet hitboxes have increased by around 8%. Bugfix: If a bullet were to hit a wall and an enemy at the same time, the bullet will now deal damage before fizzling.

Beat The Machine: Rebooted changes

  • Roguehero
changedThe patch below lists the skill Weapon Enthusiast, this skill name was changed to Bear Arms, in reference of our first team-up with Rightfully Beary Arms! The skill also lists the incorrect values of 10-30% weapon damage, and should state 15-45% weapon damage. We apologize for this easter egg, oh and one more thing if you're reading this have you unlocked Luck of the Draw yet? NO!? What do you mean... go find this hidden skill in Rogue Mode. If. You. Dare.
addedCadets, Recruits and Agents, welcome to patch 1.8, where weapons now take reign! Powerful upgrades are more apparent than ever and customization is now at a new high. The Arsenal is unleashed and ready to use against T.O.M’s brigade, pair your favorite skills with a weapon of your choice and wreak havoc across the Origin Sectors!
addedShielding The Shield mechanic in Beat the Machine Rebooted was often confusing to understand for both new and returning players, as shield and health worked a bit differently than before. We’re closing the gap between healing and shielding and providing a better explanation here to add clarity to our previous system
changedPreviously: Shield acts as temporary bonus health that’s earned through gameplay via skills, bounties or attributes. Your maximum shield at the start of each level is equal to 150 + skills you take throughout the game. Your current shield at the start of each level is equal to 150 + Clarity and Security Barrier but only if you take those 2 skills.
addedNew: Shield acts as temporary bonus health. To increase your maximum and current shield, unlock ANY shielding skill from the tree. Maximum and Current Shielding is no longer considered as separate skills.

OOPS!:

The patch below lists the skill Weapon Enthusiast, this skill name was changed to Bear Arms, in reference of our first team-up with Rightfully Beary Arms! The skill also lists the incorrect values of 10-30% weapon damage, and should state 15-45% weapon damage. We apologize for this easter egg, oh and one more thing if you're reading this have you unlocked Luck of the Draw yet? NO!? What do you mean... go find this hidden skill in Rogue Mode. If. You. Dare.

BTMR 1.8 Patch Notes:

Cadets, Recruits and Agents, welcome to patch 1.8, where weapons now take reign! Powerful upgrades are more apparent than ever and customization is now at a new high. The Arsenal is unleashed and ready to use against T.O.M’s brigade, pair your favorite skills with a weapon of your choice and wreak havoc across the Origin Sectors!

General Changes

Shielding The Shield mechanic in Beat the Machine Rebooted was often confusing to understand for both new and returning players, as shield and health worked a bit differently than before. We’re closing the gap between healing and shielding and providing a better explanation here to add clarity to our previous system

Previously: Shield acts as temporary bonus health that’s earned through gameplay via skills, bounties or attributes. Your maximum shield at the start of each level is equal to 150 + skills you take throughout the game. Your current shield at the start of each level is equal to 150 + Clarity and Security Barrier but only if you take those 2 skills.

New: Shield acts as temporary bonus health. To increase your maximum and current shield, unlock ANY shielding skill from the tree. Maximum and Current Shielding is no longer considered as separate skills.

Bullets Now that Arsenal is here, we have a couple of changes to the default bullets in Beat the Machine: Rebooted. We added Arsenal to reduce early game strain and also late game strain to the game, by allowing players to more easily access area of effect damage and strikethrough damage, without needing to pump 3-5 skills into the skill tree. Some players, around 60-70% of you, were having a more difficult time than we intended in defeating the first couple of levels. In addition to the Arsenal roster, we have a change to the regular bullets to further decrease difficulty in the early stages. Bullet hitboxes have increased by around 8%. Bugfix: If a bullet were to hit a wall and an enemy at the same time, the bullet will now deal damage before fizzling.

Wave Dash This change may surprise a couple of our players, in a good way, or so we hope. Wave Dash’s distance increases with your movement speed, but sometimes you expect your dash to travel a bit farther than expected when a movement speed bonus is applied. Wave Dash now also reduces the time it takes to travel based on movement, to make it more consistent and less jarring when you get a temporary movement speed bonus Wave Dash’s time it takes to travel, can be reduced with movement speed, by up to 50% faster, increasing smooth gameplay.

Boomboxes Some players may have noticed inconsistent damage to Boomboxes, well that’s because Boomboxes actually had 3 different amounts of armor. Boomboxes now only have 2 different armor values.

Previously

Boomboxes had 75 armor innately, increased to 225 while charging and 150 while on cooldown.

New

Boomboxes have 75 armor innately, increased to 225 while charging and 1 second post charge, then revert back to 75 while on cooldown.

Source

Steam News / 18 April 2025

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