What changed
4 fixes1 addition0 changes0 removals
- UI and audio
- Gameplay
- Balance
fixedGeneral Systems -made a visual change to the meter, it now displays as 2 chunks in order to visually indicate having enough meter to do blowback. -reduced the getup time for soft knockdown and hard knockdown -fixed a bug the caused the type of knockdown by a projectile to be inconsistent -generally fixed up how character-to-character collisions occur -fixed a bug with how characters would land on the ground where they wouldn’t land fully on the ground and so their hurtboxes would be misaligned to allow some characters to avoid moves they shouldn’t -fixed how projectiles move after hitting an opponent to properly delay their movement after successfully hitting an opponent. -added a universal sound effect for when projectiles die out. -increased the gravity that counterhit state starts combos at.
fixedMothman -added a color -made Grounded Grab (L+P) able to carry momentum. -expanded the hurtbox of their air idle animation. -changed where the Max Eyeblast (236+XX) projectile spawns when the move is performed to prevent the projectile from instantly dying when used on a character in the corner. -shrank the hitbox of Max Eyeblast (236+XX) to prevent the projectile from instantly dying when used in the corner. -increased the ground and air knockback of Max Eyeblast (236+XX). -removed invincibility from H Rising Claw (623+H). -reduced the damage scaling on H Rising Claw (623+H). -made L/M Rising Claw (623+L/M) deal soft knockdown on hit. -fixed the air knockback on M/H Rushing Claw (214+M/H) so that all the hits properly juggle into itself. -added sound effects to the following moves: L/M/H Eyeblast (236+L/M/H), Max Eyeblast (236+XX)
fixedFlatwoods Monster -added colors -made Grounded Grab (L+P) able to carry momentum. -fixed a bug where doing H Blink (22H) in the corner would in some situations cause Flatwoods Monster to go out of bounds. -reduced the startup of 5L. -expanded the lower portion of 5L. -reduced the startup of 2L. -expanded the hitboxes on L Ocular Beam (236+L) to not whiff point blank. -made H Beam (236+H) jump cancellable on hit. -expanded the hitboxes on H Ocular Beam (236+H). -reduced the damage on Drill Super (646+XX). -expanded the active hurtbox on L/M/H Diving Drill (j.623+L/M/H). -expanded the active hurtbox on Lobotomy Dive (j.623+XX). -added the ability to steer Lobotomy Dive (j.623+XX) with 4 and 6. -added sound effects for the following moves: Standing Blowback(5XX), Crouching Blowback (2XX), Air Blowback (j.XX), L/M/H Ocular Beam (236+L/M/H), Ocular Ray (236+XX), L/M/H Air Ocular Beam (j.236+L/M/H), Air Ocular Ray (j.236+XX), L/M/H Drilling (646+L/M/H), Lobotomy Drill (646+XX), L/M/H Galaxy Throw (214+L/M/H), Black Hole (214+XX), L/M/H Diving Drill (j.623+L/M/H), Lobotomy Dive (j.623+XX)
fixedGoatman -added colors. -changed color 5. -made Grounded Grab (L+P) able to carry momentum. -expanded the forward hitbox of Air Blowback (j.XX). -fixed the air knockback on M/H Axe Grinder (236+M/H) so that all the hits properly juggle into itself. -fixed the air knockback on Axe Grinder Super (236+XX) so that all the hits properly juggle into itself. -removed invincibility of L/M/H Rushing Uppercut (623+L/M/H) -increased movement speed of M/H Rushing Uppercut (623+M/H). -removed invincibility from Raging Uppercut (623+XX). -reduced hit gravity on L/M/H Air Arcing Slash (j.214+L/M/H). -made L/M/H Goring Step (22+L/M/H) deal soft knockdown on hit. -increased hit gravity on L/M/H Goring Step (22+L/M/H). -increased the meter given from parrying Killing Step (22+XX).
addedChupacabra -added a color -made Grounded Grab (L+P) able to carry momentum. -removed a bug where some juggles would not work on Chupacabra. -removed invincibility from L/M/H Virazón Alto (623+L/M/H). -expanded the hitbox on the last hit of Cat 5 (236+XX) to make sure the last hit doesn’t whiff during some juggles.
Beasts of Mystery changes
fixedGeneral Systems -made a visual change to the meter, it now displays as 2 chunks in order to visually indicate having enough meter to do blowback. -reduced the getup time for soft knockdown and hard knockdown -fixed a bug the caused the type of knockdown by a projectile to be inconsistent -generally fixed up how character-to-character collisions occur -fixed a bug with how characters would land on the ground where they wouldn’t land fully on the ground and so their hurtboxes would be misaligned to allow some characters to avoid moves they shouldn’t -fixed how projectiles move after hitting an opponent to properly delay their movement after successfully hitting an opponent. -added a universal sound effect for when projectiles die out. -increased the gravity that counterhit state starts combos at.
fixedMothman -added a color -made Grounded Grab (L+P) able to carry momentum. -expanded the hurtbox of their air idle animation. -changed where the Max Eyeblast (236+XX) projectile spawns when the move is performed to prevent the projectile from instantly dying when used on a character in the corner. -shrank the hitbox of Max Eyeblast (236+XX) to prevent the projectile from instantly dying when used in the corner. -increased the ground and air knockback of Max Eyeblast (236+XX). -removed invincibility from H Rising Claw (623+H). -reduced the damage scaling on H Rising Claw (623+H). -made L/M Rising Claw (623+L/M) deal soft knockdown on hit. -fixed the air knockback on M/H Rushing Claw (214+M/H) so that all the hits properly juggle into itself. -added sound effects to the following moves: L/M/H Eyeblast (236+L/M/H), Max Eyeblast (236+XX)
fixedFlatwoods Monster -added colors -made Grounded Grab (L+P) able to carry momentum. -fixed a bug where doing H Blink (22H) in the corner would in some situations cause Flatwoods Monster to go out of bounds. -reduced the startup of 5L. -expanded the lower portion of 5L. -reduced the startup of 2L. -expanded the hitboxes on L Ocular Beam (236+L) to not whiff point blank. -made H Beam (236+H) jump cancellable on hit. -expanded the hitboxes on H Ocular Beam (236+H). -reduced the damage on Drill Super (646+XX). -expanded the active hurtbox on L/M/H Diving Drill (j.623+L/M/H). -expanded the active hurtbox on Lobotomy Dive (j.623+XX). -added the ability to steer Lobotomy Dive (j.623+XX) with 4 and 6. -added sound effects for the following moves: Standing Blowback(5XX), Crouching Blowback (2XX), Air Blowback (j.XX), L/M/H Ocular Beam (236+L/M/H), Ocular Ray (236+XX), L/M/H Air Ocular Beam (j.236+L/M/H), Air Ocular Ray (j.236+XX), L/M/H Drilling (646+L/M/H), Lobotomy Drill (646+XX), L/M/H Galaxy Throw (214+L/M/H), Black Hole (214+XX), L/M/H Diving Drill (j.623+L/M/H), Lobotomy Dive (j.623+XX)
fixedGoatman -added colors. -changed color 5. -made Grounded Grab (L+P) able to carry momentum. -expanded the forward hitbox of Air Blowback (j.XX). -fixed the air knockback on M/H Axe Grinder (236+M/H) so that all the hits properly juggle into itself. -fixed the air knockback on Axe Grinder Super (236+XX) so that all the hits properly juggle into itself. -removed invincibility of L/M/H Rushing Uppercut (623+L/M/H) -increased movement speed of M/H Rushing Uppercut (623+M/H). -removed invincibility from Raging Uppercut (623+XX). -reduced hit gravity on L/M/H Air Arcing Slash (j.214+L/M/H). -made L/M/H Goring Step (22+L/M/H) deal soft knockdown on hit. -increased hit gravity on L/M/H Goring Step (22+L/M/H). -increased the meter given from parrying Killing Step (22+XX).
addedChupacabra -added a color -made Grounded Grab (L+P) able to carry momentum. -removed a bug where some juggles would not work on Chupacabra. -removed invincibility from L/M/H Virazón Alto (623+L/M/H). -expanded the hitbox on the last hit of Cat 5 (236+XX) to make sure the last hit doesn’t whiff during some juggles.
General Systems -made a visual change to the meter, it now displays as 2 chunks in order to visually indicate having enough meter to do blowback. -reduced the getup time for soft knockdown and hard knockdown -fixed a bug the caused the type of knockdown by a projectile to be inconsistent -generally fixed up how character-to-character collisions occur -fixed a bug with how characters would land on the ground where they wouldn’t land fully on the ground and so their hurtboxes would be misaligned to allow some characters to avoid moves they shouldn’t -fixed how projectiles move after hitting an opponent to properly delay their movement after successfully hitting an opponent. -added a universal sound effect for when projectiles die out. -increased the gravity that counterhit state starts combos at.
Mothman -added a color -made Grounded Grab (L+P) able to carry momentum. -expanded the hurtbox of their air idle animation. -changed where the Max Eyeblast (236+XX) projectile spawns when the move is performed to prevent the projectile from instantly dying when used on a character in the corner. -shrank the hitbox of Max Eyeblast (236+XX) to prevent the projectile from instantly dying when used in the corner. -increased the ground and air knockback of Max Eyeblast (236+XX). -removed invincibility from H Rising Claw (623+H). -reduced the damage scaling on H Rising Claw (623+H). -made L/M Rising Claw (623+L/M) deal soft knockdown on hit. -fixed the air knockback on M/H Rushing Claw (214+M/H) so that all the hits properly juggle into itself. -added sound effects to the following moves: L/M/H Eyeblast (236+L/M/H), Max Eyeblast (236+XX)
Flatwoods Monster -added colors -made Grounded Grab (L+P) able to carry momentum. -fixed a bug where doing H Blink (22H) in the corner would in some situations cause Flatwoods Monster to go out of bounds. -reduced the startup of 5L. -expanded the lower portion of 5L. -reduced the startup of 2L. -expanded the hitboxes on L Ocular Beam (236+L) to not whiff point blank. -made H Beam (236+H) jump cancellable on hit. -expanded the hitboxes on H Ocular Beam (236+H). -reduced the damage on Drill Super (646+XX). -expanded the active hurtbox on L/M/H Diving Drill (j.623+L/M/H). -expanded the active hurtbox on Lobotomy Dive (j.623+XX). -added the ability to steer Lobotomy Dive (j.623+XX) with 4 and 6. -added sound effects for the following moves: Standing Blowback(5XX), Crouching Blowback (2XX), Air Blowback (j.XX), L/M/H Ocular Beam (236+L/M/H), Ocular Ray (236+XX), L/M/H Air Ocular Beam (j.236+L/M/H), Air Ocular Ray (j.236+XX), L/M/H Drilling (646+L/M/H), Lobotomy Drill (646+XX), L/M/H Galaxy Throw (214+L/M/H), Black Hole (214+XX), L/M/H Diving Drill (j.623+L/M/H), Lobotomy Dive (j.623+XX)
Goatman -added colors. -changed color 5. -made Grounded Grab (L+P) able to carry momentum. -expanded the forward hitbox of Air Blowback (j.XX). -fixed the air knockback on M/H Axe Grinder (236+M/H) so that all the hits properly juggle into itself. -fixed the air knockback on Axe Grinder Super (236+XX) so that all the hits properly juggle into itself. -removed invincibility of L/M/H Rushing Uppercut (623+L/M/H) -increased movement speed of M/H Rushing Uppercut (623+M/H). -removed invincibility from Raging Uppercut (623+XX). -reduced hit gravity on L/M/H Air Arcing Slash (j.214+L/M/H). -made L/M/H Goring Step (22+L/M/H) deal soft knockdown on hit. -increased hit gravity on L/M/H Goring Step (22+L/M/H). -increased the meter given from parrying Killing Step (22+XX).
Chupacabra -added a color -made Grounded Grab (L+P) able to carry momentum. -removed a bug where some juggles would not work on Chupacabra. -removed invincibility from L/M/H Virazón Alto (623+L/M/H). -expanded the hitbox on the last hit of Cat 5 (236+XX) to make sure the last hit doesn’t whiff during some juggles.