What changed
1 fix2 additions2 changes0 removals
- UI and audio
- Balance
- Gameplay
fixedGeneral Systems -reworked how the game lets players map their controls, it is no longer prompted adn done at the start, instead at the start you just choose if P1 and 2 are using controller vs keyboard, and then letting players edit their controls further in the options, this allows P1 to be on keyboard while having P2 be on controller. -keyboard players can now remap their controls -added analog stick support, players can now move/input directions with their left analog stick. -made the game now save button mappings, and volume settings. -enabled Steam Remote Play -added new background and UI for the character select screen and win screen, courtesy of @doctorbutler.bsky.social -added feedback sounds for the main and pause menus -changed how knockback scaling works, it now no longer effects horizontal knockback, just vertical -reworked character collisions, you can now push other players when they are down or idle. -fixed air unblockables -fixed how crossups are processed to make blocking make more sense, and make crossups realer.
changedMothman -increased horizontal air knockback on 5L -reduced horizontal launch on Splitting Claw (623+XX) -increased damage scaling on Splitting Claw (623+XX)
changedFlatwoods Monster -changed the hand color for Color 5 to match the portrait -made FMT05: Blink (22/421+X) doable in the air -made AFMT05: Blink Burst (22/421+XX) doable in the air
addedGoatman -added a new palette in the place of color 22 and made the previous color 22 into color 23 -increased horizontal air knockback on 5L -cleaned up some hitstun sprites
addedChupacabra -added to the game
Beasts of Mystery changes
fixedGeneral Systems -reworked how the game lets players map their controls, it is no longer prompted adn done at the start, instead at the start you just choose if P1 and 2 are using controller vs keyboard, and then letting players edit their controls further in the options, this allows P1 to be on keyboard while having P2 be on controller. -keyboard players can now remap their controls -added analog stick support, players can now move/input directions with their left analog stick. -made the game now save button mappings, and volume settings. -enabled Steam Remote Play -added new background and UI for the character select screen and win screen, courtesy of @doctorbutler.bsky.social -added feedback sounds for the main and pause menus -changed how knockback scaling works, it now no longer effects horizontal knockback, just vertical -reworked character collisions, you can now push other players when they are down or idle. -fixed air unblockables -fixed how crossups are processed to make blocking make more sense, and make crossups realer.
changedMothman -increased horizontal air knockback on 5L -reduced horizontal launch on Splitting Claw (623+XX) -increased damage scaling on Splitting Claw (623+XX)
changedFlatwoods Monster -changed the hand color for Color 5 to match the portrait -made FMT05: Blink (22/421+X) doable in the air -made AFMT05: Blink Burst (22/421+XX) doable in the air
addedGoatman -added a new palette in the place of color 22 and made the previous color 22 into color 23 -increased horizontal air knockback on 5L -cleaned up some hitstun sprites
addedChupacabra -added to the game
General Systems -reworked how the game lets players map their controls, it is no longer prompted adn done at the start, instead at the start you just choose if P1 and 2 are using controller vs keyboard, and then letting players edit their controls further in the options, this allows P1 to be on keyboard while having P2 be on controller. -keyboard players can now remap their controls -added analog stick support, players can now move/input directions with their left analog stick. -made the game now save button mappings, and volume settings. -enabled Steam Remote Play -added new background and UI for the character select screen and win screen, courtesy of @doctorbutler.bsky.social -added feedback sounds for the main and pause menus -changed how knockback scaling works, it now no longer effects horizontal knockback, just vertical -reworked character collisions, you can now push other players when they are down or idle. -fixed air unblockables -fixed how crossups are processed to make blocking make more sense, and make crossups realer.
Mothman -increased horizontal air knockback on 5L -reduced horizontal launch on Splitting Claw (623+XX) -increased damage scaling on Splitting Claw (623+XX)
Flatwoods Monster -changed the hand color for Color 5 to match the portrait -made FMT05: Blink (22/421+X) doable in the air -made AFMT05: Blink Burst (22/421+XX) doable in the air
Goatman -added a new palette in the place of color 22 and made the previous color 22 into color 23 -increased horizontal air knockback on 5L -cleaned up some hitstun sprites
Chupacabra -added to the game