Full notes
Full Battleship Command update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
- Performance
- UI and audio
Battleship Command changes
This patch brings changes and new features into the propulsion system as well as damage control.
The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained.
Now you cannot run your turbines at flank speed for too long, or the turbine will start getting damaged. If you have been in combat, pushing the turbines to their max, you will have to do some maintenance afterwards.
Fuel consumption has been adjusted towards historical values, so the ships endurance has decreased a lot in game. So on long missions or patrols you will have to take boilers offline to preserve fuel and keep the ship in cruise "mode".
More updates and improvements to these systems will come later!
In the update are also some bugfixes and adjustment. The ship now struggles to maintain speed in windy weather, it looses speed in turns and the dispersion of the main guns has been modified.
Cheers
[c]Patch Notes Build #533[/c]
[c]Fixes:[/c]
[c]-Playership starting speed improvements on mission start[/c]
[c]-Ship now looses speeds in turns and Waves[/c]
[c]-Improved the shape of salvo dispersion, less spherical and more elliptical[/c]
[c]-Adjusted fuel consumption to historical values at various speeds[/c]
[c]-Improvements to fire fighting teams and pump teams[/c]
[c]News:[/c]
[c]-Fouling on boilers, turbines and gun barrels now affect performance[/c]
[c]-You can now do maintenance on the main turrets and barrels[/c]
[c]-Pump teams can now patch leaks in the hull[/c]
[c]-Repairs can be made to main guns, boilers, turbines and rudders[/c]
[c]-UI for ordering the crew to keep 1, 2, 3 or 4 boilers online per Engine room[/c]
Source
Changelog.gg summarizes and formats this update. How we read updates.
