HomeGamesUpdatesPricingMethodology
Steam News28 July 202626d ago

Damage Control and Engine Management

Hey everyone! This patch brings changes and new features into the propulsion system as well as damage control.

Full notes

Full Battleship Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes4 additions8 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
addedThis patch brings changes and new features into the propulsion system as well as damage control.
addedThe pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained.
changedFuel consumption has been adjusted towards historical values, so the ships endurance has decreased a lot in game. So on long missions or patrols you will have to take boilers offline to preserve fuel and keep the ship in cruise "mode".
changedMore updates and improvements to these systems will come later!
changed[c]-Playership starting speed improvements on mission start[/c]
changed[c]-Improved the shape of salvo dispersion, less spherical and more elliptical[/c]

Battleship Command changes

addedThis patch brings changes and new features into the propulsion system as well as damage control.
addedThe pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained.
changedFuel consumption has been adjusted towards historical values, so the ships endurance has decreased a lot in game. So on long missions or patrols you will have to take boilers offline to preserve fuel and keep the ship in cruise "mode".
changedMore updates and improvements to these systems will come later!
changed[c]-Playership starting speed improvements on mission start[/c]

This patch brings changes and new features into the propulsion system as well as damage control.

The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained.

Now you cannot run your turbines at flank speed for too long, or the turbine will start getting damaged. If you have been in combat, pushing the turbines to their max, you will have to do some maintenance afterwards.

Fuel consumption has been adjusted towards historical values, so the ships endurance has decreased a lot in game. So on long missions or patrols you will have to take boilers offline to preserve fuel and keep the ship in cruise "mode".

More updates and improvements to these systems will come later!

In the update are also some bugfixes and adjustment. The ship now struggles to maintain speed in windy weather, it looses speed in turns and the dispersion of the main guns has been modified.

Cheers

[c]Patch Notes Build #533[/c]

[c]Fixes:[/c]

[c]-Playership starting speed improvements on mission start[/c]

[c]-Ship now looses speeds in turns and Waves[/c]

[c]-Improved the shape of salvo dispersion, less spherical and more elliptical[/c]

[c]-Adjusted fuel consumption to historical values at various speeds[/c]

[c]-Improvements to fire fighting teams and pump teams[/c]

[c]News:[/c]

[c]-Fouling on boilers, turbines and gun barrels now affect performance[/c]

[c]-You can now do maintenance on the main turrets and barrels[/c]

[c]-Pump teams can now patch leaks in the hull[/c]

[c]-Repairs can be made to main guns, boilers, turbines and rudders[/c]

[c]-UI for ordering the crew to keep 1, 2, 3 or 4 boilers online per Engine room[/c]

Source

Steam News / 28 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.