Full notes
Full Battleship Command update
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Repeated intro
Hey everyone!
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Here's a small patch that should hopefully fix some of the pressing issues.
Thanks to everyone who has reported issues and also tried the beta branch!
A case where the player character would freeze has been discovered and hopefully solved.
Controllers have been affecting the player movement, so I have now removed those inputs.
I will look at adding controller support in the future and proper key binding possibilities.
This patch also attempts to improve the UI for 16:10 aspects. If you run the game with 16:10, please let me know if this improves the UI.
I will be looking into improving and bug fixing the recon plane next!
Cheers
Patch Notes Build #481 and #482
Fixes:
-Prevent connected controllers from moving the player
-Fixes to make 16:10 aspects ratios function
-Some improvements to the external camera view
-Prevent Dynamic Traffic patrols to spawn on top of eachother
-Potential fix for unwanted UI input
-Fix invert mouse toggles only show in control settings
-Fix error when fleet ship sunk, causing player character to freeze
New:
-Added the possibility to "run" by holding Left Shift while moving.
-The External camera can move faster by holding Left Shift.
-Added toggles to enable inverted mouse look and director aim, in the Control settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
