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Steam News29 May 202629d ago

Pre-Launch Patch

Hey everyone! It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command! I am very thankful that they have been trying the game and sharing the experience.

Full notes

Full Battleship Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

9 fixes5 additions6 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
  • UI and audio
  • Maps
changedIt has been very exciting to watch the Content Creators play the pre-release version of Battleship Command!
changedSome issues and bugs has surely been spotted, and I am hard at work trying to deal with them and improve the gameplay.
changedThe latest few patches includes the following improvements:
fixedFixesPrevent bug where ship would order stop if last waypoint was deleted.
changedFixesWhen clicking Set Main/Aux target on an already set target, the gunners will now not stop targeting that ship.
fixedFixesMake spotters report ships sunk, not contact lost.

It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command!

I am very thankful that they have been trying the game and sharing the experience.

Some issues and bugs has surely been spotted, and I am hard at work trying to deal with them and improve the gameplay.

Cheers!

The latest few patches includes the following improvements:

Fixes

-Prevent bug where ship would order stop if last waypoint was deleted.

-When clicking Set Main/Aux target on an already set target, the gunners will now not stop targeting that ship.

-Make spotters report ships sunk, not contact lost.

-More Time Compression stability fixes.

-Ships now rejoin if setting RoE to stay in formation.

-Fix ambience ocean sound bug.

-Fog adjustments

-AI visibility modifier

-Fix player Group issue where removing last ship would fail in mission editor.

-Increase max fog (visibility) range in mission editor.

-Added functionality to dynamic traffic toggle in mission editor.

-Increased max fog (visibility range) in Quick Scenario editor.

News

-Clicking a waypoint now selects the ship.

-Add text that you can use higher time compression on map when trying to increase TC in 3d view.

-Add Graphics settings toggle for a experimental RenderTexture resolution option. This may increase performance on lower resolutions. It should also increase resolutions when playing with higher monitor resolutions than 1920x1080.

-Sound volume sliders

-Allow time compression x8 in combat. Feature is under evaluation.

-Add v-sync option in graphics settings.

-Added Temporal Anti-Aliasing to fire directors.

Source

Steam News / 29 May 2026

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