Full notes
Full Battleship Command update
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Repeated intro
Hey everyone!
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Maps
It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command!
I am very thankful that they have been trying the game and sharing the experience.
Some issues and bugs has surely been spotted, and I am hard at work trying to deal with them and improve the gameplay.
Cheers!
The latest few patches includes the following improvements:
Fixes
-Prevent bug where ship would order stop if last waypoint was deleted.
-When clicking Set Main/Aux target on an already set target, the gunners will now not stop targeting that ship.
-Make spotters report ships sunk, not contact lost.
-More Time Compression stability fixes.
-Ships now rejoin if setting RoE to stay in formation.
-Fix ambience ocean sound bug.
-Fog adjustments
-AI visibility modifier
-Fix player Group issue where removing last ship would fail in mission editor.
-Increase max fog (visibility) range in mission editor.
-Added functionality to dynamic traffic toggle in mission editor.
-Increased max fog (visibility range) in Quick Scenario editor.
News
-Clicking a waypoint now selects the ship.
-Add text that you can use higher time compression on map when trying to increase TC in 3d view.
-Add Graphics settings toggle for a experimental RenderTexture resolution option. This may increase performance on lower resolutions. It should also increase resolutions when playing with higher monitor resolutions than 1920x1080.
-Sound volume sliders
-Allow time compression x8 in combat. Feature is under evaluation.
-Add v-sync option in graphics settings.
-Added Temporal Anti-Aliasing to fire directors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
