Full notes
Full BattleGroupVR2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Fixes and Changes:
- fixed heavy corvette armor
- added captain auto-use button to roster view
- fixed M5 not getting transponders in salvage
fixed Gauntlet station destroy mission not having objectives - fixed fighters/bombers not engaging - fixed captain details panel missing the unassign button - added icon to mark reserved ships on the sector map - fixed jump efficiency not being calculated in fuel costs - removed back-to-lobby; continue button is now default when fleet is lost - Fixed duplicate equipment upgrade in Gauntlet Mode. - Fixed minimum range of missile launchers on bombers. - Fixed boarding bay not launching. - Added station levels to Open World. - Added 10% station-level points for credits spent when transacting. - Fixed issue where each new ship incorrectly extended jump range of fleet. - Fixed chaff clouds allowing weapons to fire from inside. - Moved pirate interdiction location closer to target sector. - Added safety check against negative captain experience gain. - Capped captain level at 10. - Added Build Ship service to shipyards, allowing players to commission ships they have blueprints for at a premium. - Added seat option mode. - Added captains chair in seated mode that can move about the bridge.
New Ships - Added Rail Cutter. - Added Rail Cruiser. - Added Super Freighter.
New Toys - added gunship hangar bay - added LACT close-range machine gun turret - added subsystem resistance and repair modules under defensive slots - added new chaff launchers that can block beams and cannons as a special ability
Source
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