What changed
0 fixes3 additions3 changes0 removals
changedTesting some balance changes regarding ships feel too fast and fighter-like complaints, and time to kill in the early game. - Reduced all ships' base combat speed by 25% to be closer to the speeds in BGVR1 - Increased small and medium weapon damage - Increased lancer beam damage - Adjusted ship blip orientation arrow to be more visible
addedreworked behavior settings for clearer control -- Move settings: (new) close = ship will get into weapons range if it has a target keep = ship will maintain the distance that you set hold = ship only moves when you tell it so
changed- Distance settings: Same as before, no change min = smallest weapon range equipped opt = range where the most weapons can fire max = the largest weapon range equipped
changed- Flank settings: Same as before no change, only works with Keep movement setting none = no behavior left, right, rear = will position the ship to the targets flank at the set distance
added- Orientation settings: (new) none = will orient towards nav point point = will always orient towards target shield = will always turn ship for strongest shield to face target
addedOther changes: added saftey to "restart last warp in" option when dying -- using this option now returns to the main menu to clear out the play space -- restored ships have at least 1hp, some were saving with zero making them not spawn when restarted removed holoblip ship pointer, obsolete with the orientation behavior settings
BattleGroupVR2 changes
changedTesting some balance changes regarding ships feel too fast and fighter-like complaints, and time to kill in the early game. - Reduced all ships' base combat speed by 25% to be closer to the speeds in BGVR1 - Increased small and medium weapon damage - Increased lancer beam damage - Adjusted ship blip orientation arrow to be more visible
addedreworked behavior settings for clearer control -- Move settings: (new) close = ship will get into weapons range if it has a target keep = ship will maintain the distance that you set hold = ship only moves when you tell it so
changed- Distance settings: Same as before, no change min = smallest weapon range equipped opt = range where the most weapons can fire max = the largest weapon range equipped
changed- Flank settings: Same as before no change, only works with Keep movement setting none = no behavior left, right, rear = will position the ship to the targets flank at the set distance
added- Orientation settings: (new) none = will orient towards nav point point = will always orient towards target shield = will always turn ship for strongest shield to face target
Testing some balance changes regarding ships feel too fast and fighter-like complaints, and time to kill in the early game. - Reduced all ships' base combat speed by 25% to be closer to the speeds in BGVR1 - Increased small and medium weapon damage - Increased lancer beam damage - Adjusted ship blip orientation arrow to be more visible
reworked behavior settings for clearer control -- Move settings: (new) close = ship will get into weapons range if it has a target keep = ship will maintain the distance that you set hold = ship only moves when you tell it so
-- Distance settings: Same as before, no change min = smallest weapon range equipped opt = range where the most weapons can fire max = the largest weapon range equipped
-- Flank settings: Same as before no change, only works with Keep movement setting none = no behavior left, right, rear = will position the ship to the targets flank at the set distance
-- Orientation settings: (new) none = will orient towards nav point point = will always orient towards target shield = will always turn ship for strongest shield to face target
Other changes: added saftey to "restart last warp in" option when dying -- using this option now returns to the main menu to clear out the play space -- restored ships have at least 1hp, some were saving with zero making them not spawn when restarted removed holoblip ship pointer, obsolete with the orientation behavior settings