In this update15
Full notes
Full BattleGroupVR2 update
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What changed
- Performance
- Fixes
- Store
- Server
- Balance
- Gameplay
BattleGroupVR2 changes
Thank you all for an incredible past 30 days - your feedback, support, and enthusiasm have pushed the game forward in a huge way. Here's a round-up of all the changes this month:
🛠 Core Fixes & Stability
A huge wave of systems cleanup and save-logic corrections:
Save & Persistence
Fixed a save-access lag loop causing periodic stutters or freeze-ups.
Fixed newly purchased ships not saving mounted equipment.
Fixed several Conquest save issues:
Captain personal data not saving.
Save button not updating the Conquest server.
Stations reverting to construction state.
Sold ships reappearing.
Special weapons not saving their upgrade level.
Fixed inventory not updating correctly on first warp into a sector.
Fixed modules not applying bonuses when leveled.
Fixed reactors failing to equip when energy balance was negative.
Warp, Navigation & Movement
Fixed Gauntlet warp-forward bug where you couldn’t warp straight ahead.
Warp jumps now wait until all ships exit warp.
Fixed warp button incorrectly disabling despite valid warp path.
Fixed battlegroups breaking formation after warp.
Fixed some ships deleted if deployed in Conquest while logged off.
Fleet & Subsystems
Shipyard repairs now correctly restore subsystem damage.
Fixed subsystem repair kits availability at markets without shipyards.
Fixed heavy corvette armor reducing 99% damage.
Fixed shipyard repair not calculating subsystem damage in reports.
Fixed station link failing to reconnect after warp.
Mining
Mining stations now accept all ore types.
Fixed mining commands issued to non-miners.
Mining ships disengage correctly when given movement commands.
Fixed asteroid mining giving depleted ore incorrectly.
Added ore inventory to pirate interdiction calculations.
⚔ Combat, Weapons & Balance
Omni-slot weapons now fire correctly.
Fixed bomber missile minimum range.
Fixed fighters/bombers not engaging targets.
Fixed boarding bays not launching.
Fixed beam weapon damage display.
Added new chaff launcher behavior; removed ability to shoot from inside chaff clouds.
Decreased accuracy on large cannons.
Fixed jump efficiency not being calculated in fuel costs.
Railgun and armor-related fixes across several hull types.
🚀 Gameplay Systems & Modes
Gauntlet Mode
Fixed missing objectives in Station Destroy mission.
Fixed duplicate equipment upgrade bug.
Conquest Mode
Corrected death/respawn flow to match Open World: respawn with a replacement corvette.
Raid payouts now scale by station level.
Added new mission: Overthrow Overseer — challenge the sector ruler if they belong to your faction.
Added Conquest Faction Switch mission.
Fixed raid-station missions not registering destroyed stations.
Added ability to create new factions at level 5 admin stations.
Fixed ships on holomap appearing inert at center.
Missions now abort on player death; respawn sector resets to faction capital.
Open World
All sectors now generate at least one station; higher-level sectors have increased minimum stations.
Added Station Levels and 10% station credit reward when transacting.
Fixed story mission #3 station not firing at targets.
Added Build Ship service at shipyards — commission any blueprint ship for a premium.
Moved pirate interdiction spawn closer to target sector and only consumes fuel for that part of the jump. Cannot be interdicted twice in a row.
Added option to restart at last warp on fleet wipe.
Fleet Management & Logistics
Added Reserve Ship System — stash ships in sectors; they don’t warp or cost fuel.
Added icons to mark reserved ships on the map.
Added new energy warnings on ship details panel when ships don't have enough energy to use special weapons.
🧭 UI, UX & VR Usability Improvements
A ton of polish across menus, interaction, clarity, and VR handling:
Menus & Interaction
Menu positions now persist; added full reset option in multiple locations.
Safety checks prevent menus from going out of bounds.
Helm adjust menu bounds corrected.
Added seat mode + captain’s chair with movable position.
Sorting, Market, Inventory
Sell list now prioritizes items you own.
Market pagination no longer resets after transactions.
Fixed sell price inconsistencies between displays.
Tooltips & Information
Clearer equipment displays.
Clearer fighter squadron status and repair info.
Added tooltip explaining how to use Overjump when stranded.
VR Input
UI adjustment bars now use trigger instead of grip.
Added VR keyboard Caps Lock.
Added chair + seated play option mode.
General UX
Units now report when docking is complete.
Bridge notification timer no longer tied to game speed.
📦 New Features & Content
New Modules & Equipment
Gunship hangar bay.
LACT close-range machine gun turret.
Subsystem resistance + subsystem repair modules (defensive slot).
New Chaff launcher and Scattering Clound variant that blocks beams & cannons.
New Ships
Rail Cutter
Rail Cruiser
Super Freighter
🐞 Additional Fixes (Miscellaneous)
Fixed white flash bug.
Fixed shield resistance module exceeding 100%.
Fixed captain auto-use button in roster.
Fixed M5 salvage transponder issue.
Fixed unassign button missing in captain details.
Removed back-to-lobby; continue is default after fleet loss.
Fixed negative captain experience; capped captain level at 10.
Prevented pirate ambushes triggering twice in a row.
Fixed hired captains not being removed from list.
Fixed point defense turrets not firing.
Fixed battlegroup leader changing when deploying fighters.
Fixed some ships missing proper reactor slot assignment.
Source
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