In this update1
Full notes
Full Battlefall: State of Conflict update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Compatibility
Battlefall: State of Conflict changes
Greetings Commanders,
The first update for Battlefall: State of Conflict is here! These changes address many of your most prominent comments about, and requests for, the game.
Visibility:
Increased ambient lighting across all Campaign and Skirmish maps
Explosions now animate faster and are more transparent
Slightly increased transparency of snow and rain
It's a bright sun-shiny day in the wasteland. Bring your shades if you go topside!
Gameplay:
Units attacking flying units will now correctly move towards the target instead of the clicked location
Decreased the default game speed from 80% to 70% - this affects the Campaign and Skirmish maps that do not have the extra Game Speed modifier applied
Increased the default production speed of all units/structures by 20% - this affects the Campaign and Skirmish maps that do not have the Production Speed modifier applied
The production Speed benefit from multiple production structures should be much more noticeable on both factions in this patch. Resolution & UI Options:
Fullscreen/Windowed Mode can now be toggled
Added option to enable or disable locking the mouse cursor to the application view
Added resolution settings: ( "1024 x 576" , "1152 x 648" , "1280 x 720" , "1366 x 768" , "1600 x 900" , "1920 x 1080" )
Players using Windowed mode can now have a distinct Battlefall window up to 1920x1080 in resolution. For now, Fullscreen mode will continue to use the familiar automatic Aspect Ratio Scaler in resolutions greater than 1080. Support for more options will arrive in future updates.
Audio:
Added a 1s timeout to Unit Voices ( Select/Move/Attack ) to prevent audio spam
Reduced the volume of the Hind's Select/Move/Attack VO's
Added an audio cue when a player joins your lobby
EFNET Mission 02 / Salvage Rights:
Prevented units being able to accidentally destroy cargo
EFNET Mission 03 / Shattered Communications:
The AI will not initiate an attack or produce any forces for the first 2 minutes of the map
EFNET Mission 09 / Into the Hive:
Lowered the difficulty by removing periodic waves of Scrapper birds
AI's will no longer spam Scrapper Armour tanks
The Campaign should still feel challenging but not as frustrating.
Misc:
Changed video format of Main Menu background. Should fix Linux users and others experiencing low FPS only in Main Menu
Halved the speed of edge scrolling on slow/fast modes
We want to thank each and every one of our players for giving the game a go since launch. This is the first patch on our journey forward together!
We're hard at work addressing players feedback about pathfinding in our game--rest assured this is of utmost priority to us and we'll have an update for you all soon. As always, if you want to participate directly and maybe get a sneak peek of what we're working on for next patch join our Discord!
Lelouche and Tenex Kyoto Video Game Concern
Source
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