Full notes
Full Battlefall: State of Conflict update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Battlefall: State of Conflict changes
Commanders,
We are proud to announce that we have signed a publishing deal for Battlefall: State of Conflict with the legendary MicroProse Software.
MicroProse is known for delivering unforgettable strategy games and we believe they are the perfect choice to help us deliver Battlefall at its maximum potential.
We have been quietly working around the clock for months on a major overhaul of the game and we can now celebrate this milestone together with you: in our all new 1v1 Online Matchmaking mode!
Several major updates from Early Access launch have been delivered early, including:
- 1v1 Multiplayer with public and private matchmaking - Overhauled tutorialmore in-depth and easier to follow with new reference images - Updated in-game lighting - Revamped Sidebar GUI - Added a new Skirmish map: "Urban Decay" - Added several new units - Implemented Unit Veterancy - Gave several units and structures a "Deployable" ability (try pressing 'E') - Improved and added many graphical setting options - Countless bug fixes and improvements - Full patch notes will be published later
We have added a GLOBAL LEADERBOARD to our new 1v1 PVP multiplayer mode -- compete for top spots throughout Steam Next Fest! (note: private matchmaking wins will not count on the leaderboard)
As always, thank you all for your support these past months and, if you haven't already, please WISHLIST us and join our Discord to keep up to date and connect with our community.
See you in the wasteland!
-- Kyoto Video Game Concern
Source
Changelog.gg summarizes and formats this update. How we read updates.
