In this update14
Full notes
Full Battlecaster 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
- Performance
- Events
Battlecaster 2 changes
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Discuss this update: https://steamcommunity.com/app/3739840/discussions/ Join on Discord: https://discord.gg/hcvGzeWCG3
We fell behind on posting patch notes, so this one covers three builds at once: 0.17, 0.18, and 0.19. Some notes may be post-hoc.
The big stuff
Rest nodes
The flat -25 Danger option is gone. Once per ring, you can instead make traversal between a rest node's connected nodes free of Danger. Chain them together and you get a web of safe passage.
The Engulfment
Breach nodes and Wardens are gone. In their place: when Danger maxes out, a circle starts closing in toward the inner ring, a bit further every turn. Friendly nodes shutter as it advances, and while you're caught inside it your items get cursed. When that happens, a log scrolls in at the bottom left of the screen so you know exactly what it took from you.
Starter Choices
New runs open with a choice of starting boons. A random weapon, a rare Conduit, jewelry, gold, extra lives, an extra Consecrate, a health crystal, a random gem, reduced Danger, a Cleanser, and a couple more.
Slide
We're experimenting with movement tech. While dodging, you can transfer your momentum into a slide. Dodge again in a short window at the end of the slide and you keep your speed, with a small boost on top and a sound cue when you hit the timing. This is experimental, so expect it to change.
Status effects
Radiant, Aflame, and Frozen are in, each with their own visuals. Frozen units get a proper ice texture.
Curses and Cleansing
Equipment and Conduits can now get Cursed. Cursed items are marked and have their own tooltip. New Cleanser items remove curses, with a proper UI for picking what to cleanse.
Combat log
There's now a combat log at the bottom left: damage you take, healing, shield damage in blue, and a kill feed.
Gameplay and balance
Dodging now grants immunity frames
Enemy AI got an overhaul. Enemies also reposition properly now when they lose line of sight to you.
Combats now award an item draft
Consecrate now unblocks Fortresses
Four new rings: Ring of Sparking, Ring of Energy, Ring of Light, and Ring of Frost
Added a new Conduit
Elite nodes now award equipment one level above the current ring, and no longer award Conduits
Greater enemies now only drop equipment, potions, gold, and scrolls
Rare items show up less often from Ring 1 elite nodes
Green gem attacks now deal Spirit damage
Nerfed the fire gem and the green gem
Siphoning Brand nerfed to 1%. Shield regen in general was really strong, so passive regen is now blocked for 2 seconds after you take damage.
The heavier hit impact that crits had now applies to all hits
Gold rebalanced. Nodes that generate gold hold triple the amount, cleared Rite nodes drop less, and Ring 2 gold gain got tuned.
Currencies no longer spawn on non-combat nodes
Removed keys
Removed the bounty system
Removed the legacy Fury node
Rite nodes have their own dedicated scene now
Event nodes generate with a minimum distance between them now
Reward drafts can no longer offer duplicate items
Projectile attacks always travel toward your mouse now
Movement attacks no longer overshoot and drag you past where they should stop
Estimated Power actually reflects the level and rarity of what you have equipped
Fixed the Sacrifice event. Offer up a Conduit from your inventory, or take Danger to see a different offering.
UI
Item reward UI v2
Event UI v2
Every button in the game got a feel pass. Hover and click sounds, buttons grow a little on hover and squish when you click them.
Better lives remaining UI
Inventory and Conduit windows no longer close on their own when you teleport in and out of nodes
Gem Conduits are hidden if you don't have the matching gem
Permanent upgrade Conduits are marked as permanent, place themselves into your prep grid, and return to your prep inventory when removed
The "Extra reward" entry in multi-reward selections now tells you what it actually is
Removed the close button on multi-reward selections
Pinned tooltips work on reward draft cards now, and tutorial tooltips can be pinned again
Attack damage modifier tooltips are bigger
Fixed missing and duplicated item descriptions on the reward screen (Galvanic Sprig had no description at all)
Shop UI fixes
Removed Breach from the map legend
FX
New teleport out effects, plus a screen effect while teleporting
Enemy attacks now telegraph with a new incoming attack effect
New health crack shader. Cracks glow brighter as a unit gets closer to death and fade out as it dissolves.
New unit death effect, and Greater enemies land with a lot more impact when they die
New player death screen effects, with health cracks on the player
If your shield fully absorbs a hit, the damage vignette flashes blue instead of red
The red vignette no longer hangs around during teleports
Breaking a reward orb gives a brief glass shatter effect on screen
Snappier animation transitions. Melee comes out clean after a green gem charge, and switching weapons no longer stalls your animations.
All level 1 and level 2 items have unique icons now
The Engulfment circle contracts based on distance and updates visually in real time. Nodes inside it show a shadow on hover.
Changed the Aflame text color
Removed the god rays from dying minions
Audio
New sounds for Rest, Shop, and Choice nodes, and for clicking event options
Loot and Conduit rewards each have their own reveal sound
New sounds for teleporting out of a node, lighting a Lightbearer torch, and gaining or losing a revive
Reward orbs hum now
New ambient audio. Also fixed ambience not playing at all on the Rings and the Ash Dunes.
Footsteps have shuffle sounds
Performance
Fixed a framerate drop when using the red gem attack
Saves and heavy cleanup now run during black screen transitions instead of during gameplay, which kills the stutters
General smoothness improvements
Fixes
Fixed a glitch that could give you negative movement speed
Fixed death animations not playing, and the player death animation cutting off early
Fixed enemy health scaling not resetting on a new game
Fixed the first dodge of a run misbehaving
Fixed right click attacks firing forward instead of at your mouse while dodging
Fixed Wraiths wandering off the walkable area
Fixed enemy eyes turning pink
Fixed the Wormbeak shield attack collider
Fixed the Aerie projectile not working
Fixed Shadow Fiend not shielding allies
Fixed multiple enemies spawning stacked on the same spawn point. This one took a few tries.
Fixed the gem regen stat not applying
Fixed spam clicking the retry button teleporting you multiple times
Retrying an end node no longer makes you walk all the way back
Fixed the Fortress not loading on Ring 2
Fixed new map sections overriding nodes in sections that already existed (rest nodes turning into combats, that kind of thing)
Fixed permanent upgrade chains not continuing if you died before reaching the last node
Challenge nodes now award grid cell unlocks like they were supposed to, instead of regular loot
Fixed multi-item rewards showing a placeholder entry instead of the actual draft
Fixed potions showing up in event choices that shouldn't include them
Fixed potions and scrolls showing up in the head equipment slot
Fixed belts and shoulders not being equippable
Fixed Conduit rewards not showing underlines
Fixed curse icons disappearing from the Conduit grid, and the preview grid glitching, when items get cursed during the Engulfment
Fixed buggy inventory slot behaviour when items are cursed
The prep inventory can no longer be cursed
Fixed a Conduit turning invisible in the prep inventory
Fixed the hover glow sticking to Conduits after closing the inventory
Fixed events not rotating their options correctly
Fixed the Engulfment circle refusing to close while you stand inside it
Fixed the shield regen sound playing forever after you die
Fixed projectiles curving down toward the ground even when you're above them
Fixed the Cleanser cooldown tracker
Dying right after winning a fight now costs you the life without eating your reward orb or the exit portal
Fixed a black screen after campaign defeat on the map, and another one on the main menu
Fixed the camera zoom effect not cleaning up after teleporting out
The kill feed no longer spams when minions die on their own at the end of combat
Fixed the inventory opening and closing on its own across node transitions
Fixed wall thud sounds triggering when they shouldn't on push effects
Source
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