HomeGamesUpdatesPricingMethodology
Steam News15 March 20263mo ago

The Basalt Tower

Sign up for the playtest now on the store page! Discuss this update: https://steamcommunity.com/app/3739840/discussions/ Join on Discord: https://discord.

Full notes

Full Battlecaster 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions9 changes1 removal
  • Store
  • Performance
  • Gameplay
  • Fixes
  • Maps
changedSign up for the playtest now on the store page!
changedOptimization
changedOptimization pass done on various lighting systems, netting big FPS gains.
added"Basalt Tower" New generic node variant added to Ring 2.
changedGameplay
changedSphere casting collision system built for more accurate melee based attack collision. Currently only applied to player attacks.

Battlecaster 2 changes

changedSign up for the playtest now on the store page!
changedOptimization
changedOptimization pass done on various lighting systems, netting big FPS gains.
added"Basalt Tower" New generic node variant added to Ring 2.
changedGameplay

Sign up for the playtest now on the store page!

Discuss this update: https://steamcommunity.com/app/3739840/discussions/

Join on Discord: https://discord.gg/hcvGzeWCG3

Below is a round up of patch notes for various fixes and feature updates for build 0.16. Some notes may be post-hoc.

Optimization

  • Optimization pass done on various lighting systems, netting big FPS gains.

World & Environment

  • "Basalt Tower" New generic node variant added to Ring 2.

Gameplay

  • Sphere casting collision system built for more accurate melee based attack collision. Currently only applied to player attacks.

  • Player attack collision with reward orbs drastically improved as result of sphere casting collision system

  • Core system for for entity movement attacks and push-based effect overhauled for more reliable physics across uneven surfaces.

  • Multiple Greater enemies can no longer spawn stacked on the same spawn point.

  • Permanent upgrade talents now automatically get placed in the campaign preparation talent grid.

FX

  • The player's visor and weapons now emit a white-light effect.

  • New pickup animation when collecting orbs.

  • Added a particle effect on the player when collecting an orb.

  • Added drop-shadow effect to Conduits

  • Resolved camera rotation snapping when teleporting into a scene and improved animation

Fixes

  • Green gem charge movement effect now functioning correctly.

  • Ammo now properly resets when the player spawns.

  • Players who fall out of bounds are now teleported back to valid ground instead of any ground.

  • Addressed cases of the player being flagged as falling incorrectly.

  • Fixed a case where the inventory of an ended run would carry over to next run.

  • Fixed a bug causing map Actor combats to carry over to new runs.

  • Fixed a case where scenes wouldn't be torn down after taking the exit portal.

  • Cursor now reliably shows on the death screen.

  • Fixed item duplication case when creating additional saves

Source

Steam News / 15 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.