Full notes
Full Battlecaster 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Gameplay
- Fixes
- Maps
Battlecaster 2 changes
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Below is a round up of patch notes for various fixes and feature updates for build 0.16. Some notes may be post-hoc.
Optimization
Optimization pass done on various lighting systems, netting big FPS gains.
World & Environment
"Basalt Tower" New generic node variant added to Ring 2.
Gameplay
Sphere casting collision system built for more accurate melee based attack collision. Currently only applied to player attacks.
Player attack collision with reward orbs drastically improved as result of sphere casting collision system
Core system for for entity movement attacks and push-based effect overhauled for more reliable physics across uneven surfaces.
Multiple Greater enemies can no longer spawn stacked on the same spawn point.
Permanent upgrade talents now automatically get placed in the campaign preparation talent grid.
FX
The player's visor and weapons now emit a white-light effect.
New pickup animation when collecting orbs.
Added a particle effect on the player when collecting an orb.
Added drop-shadow effect to Conduits
Resolved camera rotation snapping when teleporting into a scene and improved animation
Fixes
Green gem charge movement effect now functioning correctly.
Ammo now properly resets when the player spawns.
Players who fall out of bounds are now teleported back to valid ground instead of any ground.
Addressed cases of the player being flagged as falling incorrectly.
Fixed a case where the inventory of an ended run would carry over to next run.
Fixed a bug causing map Actor combats to carry over to new runs.
Fixed a case where scenes wouldn't be torn down after taking the exit portal.
Cursor now reliably shows on the death screen.
Fixed item duplication case when creating additional saves
Source
Changelog.gg summarizes and formats this update. How we read updates.
