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Steam News27 March 20263mo ago

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Due to changes in our development environment in 2026, this announcement was delayed while we adapted. A. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment. B.

In this update2

Full notes

Full Battle Titan:RAINBOW update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition10 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedA. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment.
changedC. We reinstalled the OS as a minimal upgrade. Fortunately, since this is not a 3D-based game, no major issues occurred.
changedWe refined the combat design of each boss and improved the structure to better reflect precise design intentions. Debugging is ongoing.
changedIncreased bullet pattern density and expanded attack phases
changedWe are defining stage intro scripts and event scene concept art.
changedDue to the length of martial arts terminology and long English sentences, we are adjusting UI and dialogue window sizes.

Battle Titan:RAINBOW changes

addedA. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment.
changedC. We reinstalled the OS as a minimal upgrade. Fortunately, since this is not a 3D-based game, no major issues occurred.
changedWe refined the combat design of each boss and improved the structure to better reflect precise design intentions. Debugging is ongoing.
changedIncreased bullet pattern density and expanded attack phases
changedWe are defining stage intro scripts and event scene concept art.

Due to changes in our development environment in 2026, this announcement was delayed while we adapted.

A. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment.

B. Upgrading hardware became impossible due to the global rise in electronics prices, so we expanded storage instead.

C. We reinstalled the OS as a minimal upgrade. Fortunately, since this is not a 3D-based game, no major issues occurred.

D. We had planned to participate in the indie game show “BitSummit” in Japan, but this became impossible due to the development schedule.

  1. Boss Design & Detailed Development (Arcade Type & Fighting Game Boss Type Dev.)

We refined the combat design of each boss and improved the structure to better reflect precise design intentions. Debugging is ongoing.

  • Increased bullet pattern density and expanded attack phases

  • Implemented destructible parts system for bosses

  • Developing both arcade-style bullet-hell bosses and fighting game-style bosses

  1. Scenario Mode Script & Illustration Planning

We are defining stage intro scripts and event scene concept art.

Once production begins, changes will be absolutely impossible, so we are proceeding with extreme caution.

Due to the length of martial arts terminology and long English sentences, we are adjusting UI and dialogue window sizes.

STAGE EVENT ILLUSTRATION CONTI WORK

Steam post image[A proper noun in the martial arts genre] & the length of the UI & dialogue window is being modified because of the [length: long - English sentence] in the script.

  1. Release Schedule Plan

We are planning a launch in December 2026 and have adjusted development and QA schedules to align with the Steam Next Fest in October.

  • First half: Boss battles and event script production

  • Second half: Debugging and QA-focused development

The date for the “End Game” has been set. Thank you for reading.

Source

Steam News / 27 March 2026

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