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Steam News30 August 202510mo ago

Battle Titan RAINBOW – August Development Update

πŸ“’ Battle Titan RAINBOW – 8.Development Update Hello everyone, this is Pola. with another Bi-monthly Dev-Log. As the game grows in scale, new challenges have appeared, but progress continues steadily.

In this update10

Full notes

Full Battle Titan:RAINBOW update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Maps
changedπŸš€ Major Updates[ A detailed development journal on the progress of the development. ]
changed🏁 Final Stage Design BeginsStructured in 3 parts: Stratosphere Re-entry β†’ Fortress Assault β†’ Interior Battle
changed🏁 Final Stage Design BeginsAbout 15 minutes of playtime , roughly double a normal stage
added🌡 Stage 5 Desert STAGE - ImprovementsAdded sandstorms, lighting effects, and atmosphere enhancements
changed🌡 Stage 5 Desert STAGE - ImprovementsVisual upgrades without disrupting game play
changedπŸŽ₯ VFX & Camera EnhancementsZoom blur, motion blur, and UI alpha blending

Battle Titan:RAINBOW changes

changed[ A detailed development journal on the progress of the development. ]
changedStructured in 3 parts: Stratosphere Re-entry β†’ Fortress Assault β†’ Interior Battle
changedAbout 15 minutes of playtime , roughly double a normal stage
addedAdded sandstorms, lighting effects, and atmosphere enhancements
changedVisual upgrades without disrupting game play

πŸ“’ Battle Titan RAINBOW – 8.Development Update

Hello everyone, this is Pola. with another Bi-monthly Dev-Log. As the game grows in scale, new challenges have appeared, but progress continues steadily.

Development - video ( 3 m 30 s) - Please raise the resolution to 1080p.

πŸš€ Major Updates

BTR : Development Diary 21. - [Details: English]

[ A detailed development journal on the progress of the development. ]

DevDiaty_Link

🏁 Final Stage Design Begins

  • Structured in 3 parts: Stratosphere Re-entry β†’ Fortress Assault β†’ Interior Battle

  • About 15 minutes of playtime, roughly double a normal stage

🌡 Stage 5 Desert STAGE - Improvements

  • Added sandstorms, lighting effects, and atmosphere enhancements

  • Visual upgrades without disrupting game play

πŸŽ₯ VFX & Camera Enhancements

  • Zoom blur, motion blur, and UI alpha blending

  • Retro shooter feel with modern cinematic effects

πŸ€– Mecha - Artwork

  • Main robot design finalized

  • Unique mechanical art and high-quality sprite production underway

πŸ’₯ Boss Bullet Patterns

  • Arcade Mode: Cave-style bullet-hell

  • Journey Mode: Retro shmup-style patterns

⚑ Combat Speed Improvements

  • Faster and expanded lock-on mechanics

  • Awakening Mode redesigned into a Mazinger Z-style booster combination

πŸ›‘οΈ Additional Playable Units

  • Unit 2: Lapis Lazuli & Ironwall Shiho β†’ wide angle, slower speed, Thunder Roar special

  • Unit 3: Tarnish Blood & Nioh-Blade β†’ linear attacks, defensive barrier, Meteor Fist finisher

Source

Steam News / 30 August 2025

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