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Steam News13 December 20241y ago

Patch Notes V1.0.2 Hotfix

Hello Shapers, Here's another round of fixes coming to Battle Shapers before the weekend! Bug Fixes: Added an option to select an orange crosshair to improve contrast and visibility.

In this update1

Full notes

Full Battle Shapers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedHello Shapers,Added an option to select an orange crosshair to improve contrast and visibility.
fixedHello Shapers,Fixed the Overkill Refactor ability's interaction with Centurion and Juggernaut enemies' armor.
fixedHello Shapers,Fixed Corrupted Shock Rifle's projectiles not chaining to different enemies when chain effect mod is equipped.
fixedHello Shapers,Fixed interaction between certain 'stickable' weapons like the Pulse Grenade, Wildfire, Splitshot Kunais, and Firehawk, and breakable objects like railings. Weapon effects will now remain where it meets collision and resolve (ex. explode), even after objects break and shatter when hit.
changedHello Shapers,Adjusted the Corrupted Shock Rifle's recoil, spread, and damage scaling both during and outside of combat.
fixedHello Shapers,Fixed UI bug where weapon mods' lengthy tooltips would get cut off at certain resolutions.

Battle Shapers changes

  • Mantishero
addedAdded an option to select an orange crosshair to improve contrast and visibility.
fixedFixed the Overkill Refactor ability's interaction with Centurion and Juggernaut enemies' armor.
fixedFixed Corrupted Shock Rifle's projectiles not chaining to different enemies when chain effect mod is equipped.
fixedFixed interaction between certain 'stickable' weapons like the Pulse Grenade, Wildfire, Splitshot Kunais, and Firehawk, and breakable objects like railings. Weapon effects will now remain where it meets collision and resolve (ex. explode), even after objects break and shatter when hit.
changedAdjusted the Corrupted Shock Rifle's recoil, spread, and damage scaling both during and outside of combat.

Hello Shapers,

Here's another round of fixes coming to Battle Shapers before the weekend!

Bug Fixes:

  • Added an option to select an orange crosshair to improve contrast and visibility.

  • Fixed the Overkill Refactor ability's interaction with Centurion and Juggernaut enemies' armor.

  • Fixed Corrupted Shock Rifle's projectiles not chaining to different enemies when chain effect mod is equipped.

  • Fixed interaction between certain 'stickable' weapons like the Pulse Grenade, Wildfire, Splitshot Kunais, and Firehawk, and breakable objects like railings. Weapon effects will now remain where it meets collision and resolve (ex. explode), even after objects break and shatter when hit.

  • Adjusted the Corrupted Shock Rifle's recoil, spread, and damage scaling both during and outside of combat.

  • Fixed UI bug where weapon mods' lengthy tooltips would get cut off at certain resolutions.

  • Fixed bug where dialogue wouldn't show when players triggered in-game dialogue (ex. Lore Pickup) and then immediately triggering a cinematic (ex. boss encounter).

  • Fixed bug with Corrupted Wind Magistrate and Corrupted Strike Mantis appearing in the end credits.

  • Improved text legibility of end credits roll scene.

We're keeping a close eye on feedback, so feel free to share any bug reports, thoughts, or questions in our Steam Discussions or in the Community Discord.

Have a great weekend, Metric Empire

Source

Steam News / 13 December 2024

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