In this update5
Full notes
Full Battle Shapers update
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What changed
- Gameplay
- Store
- Events
- Balance
Hey Shapers,
Here's a new update for you!
In this Resonance Update, we're introducing new features and balances for everything from Overlords, bosses, abilities, weapons, mods, and those pesky Curse debuffs. Our goal with this update is to improve the early game experience for new players, diversify player builds and weapon viability, and make adjustments benefiting the overall experience.
Much of this update stems from community feedback, so a huge thanks for everyone's thoughts and suggestions!
✨ New Features:
Stacks of Player Curse can quickly become overwhelming, so here are a few ways to remove it, or use it to turn Ada into a glass cannon:
New consumable called the Purge Kit can be used to remove some curse stacks
New version of the Corrupted Vault now appears close to Huck and Hauly where you can purchase the Purge Kit with credits
New override reward floor hack that gives you a Purge Kit
New weapon mod can now appear on corrupted weapons that increase your damage based on the number of curse stacks you have
We've also made adjustments to the Strike Core, Charge Rate Mods, and Steam features:
Increased the damage of the Strike Core’s Overkill ability
Heavy Assault core enhancement now doubles the Overkill ability's damage, but will no longer double the number of charges of Hunter’s Mark
Added New Common and Uncommon Increase Charge Rate mods
Moved the Mod Extractor cipher to the shop in the first floor
Added support for Steam Rich Presence, which now displays players' active tower and access level, or indicate players are in the Daily Challenge mode
⚖️ Balances:
Reduced the number of Grunts that spawn at once during Overlord encounters, limited to 3
Changed the number of major enemies that can spawn in Overlord encounters. The adjusted numbers are:
No major enemies in Tower 1, 1 major enemy in Tower 2, and 2 major enemies in Tower 3
Limited the types of major enemies that spawn in Overlord encounters:
Only Grinder, Juggernaut, Arbiter, or Mistmantle enemy types can spawn
This rule does not apply to VerOS
Overlords no longer retaliate during their encounters
Reduced the damage of Volt Colossus’ electric orbs
Reduced the health of Volt Colossus’ Spirit Bomb at Tower 1
Adjusted the Volt Colossus’ Spirit Bomb collision to make it easier to dodge
Reduced the damage of Strike Mantis’ laser attack
Reduced the damage of Wind Magistrate’s air blade attack
Sinister Invulnerability can no longer affect Arbiters
Added i-frames at the end of Volt Nova ’s jump
Adjusted the distance at which the Occuli enemy types will retreat under cover
Made the Occuli’s projectile easier to avoid
Reduced the damage of VerOS’ breakout wall attack
Reduced the damage of Juggernaut captains and elites
🔫 Abilities & Weapons Balances:
Increased Bulwark’s size to offer more cover
Reduced cooldown of Crashing Syncwave from 18 to 12 seconds
Reduced Crashing Syncwave damage from 25 to 20
Increased Vibro grenade’s base chain range from 20m to 30m
Increased Sonic Boom’s damage for explosion 2 from 15 to 20 and for explosion 3 from 10 to 20
Reduced from 3 to 2 Vibro stacks each Sonic Boom explosion applies
Reduced the delay between Sonic Boom explosions to increase the chance to hit
Reduced Nanite Swarm damage from 10 to 8
Increased Shockfield damage from 6 to 10, stacks applied from 2 to 3 and duration from 8 to 10
Increased Infernal Stinger projectile per burst count from 6 to 9
Source
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