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Steam News3 December 20257mo ago

Update v1.1.3 - Resonance Update

Hey Shapers, Here's a new update for you! In this Resonance Update, we're introducing new features and balances for everything from Overlords, bosses, abilities, weapons, mods, and those pesky Curse debuffs.

In this update5

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What changed

0 fixes8 additions23 changes4 removals
  • Gameplay
  • Store
  • Events
  • Balance
addedHere's a new update for you!In this Resonance Update, we're introducing new features and balances for everything from Overlords, bosses, abilities, weapons, mods, and those pesky Curse debuffs. Our goal with this update is to improve the early game experience for new players, diversify player builds and weapon viability, and make adjustments benefiting the overall experience.
removed✨ New Features:Stacks of Player Curse can quickly become overwhelming, so here are a few ways to remove it, or use it to turn Ada into a glass cannon:
added✨ New Features:New consumable called the Purge Kit can be used to remove some curse stacks
added✨ New Features:New version of the Corrupted Vault now appears close to Huck and Hauly where you can purchase the Purge Kit with credits
added✨ New Features:New override reward floor hack that gives you a Purge Kit
added✨ New Features:New weapon mod can now appear on corrupted weapons that increase your damage based on the number of curse stacks you have
cooldown of Crashing Syncwave1812secondscooldown of Crashing Syncwave decreased, buffCrashing Syncwave damage2520Crashing Syncwave damage decreased, nerfVibro grenade’s base chain range20m30mVibro grenade’s base chain range increased, buffSonic Boom’s damage for explosion 21520Sonic Boom’s damage for explosion 2 increased, buff

Hey Shapers,

Here's a new update for you!

In this Resonance Update, we're introducing new features and balances for everything from Overlords, bosses, abilities, weapons, mods, and those pesky Curse debuffs. Our goal with this update is to improve the early game experience for new players, diversify player builds and weapon viability, and make adjustments benefiting the overall experience.

Much of this update stems from community feedback, so a huge thanks for everyone's thoughts and suggestions!

New Features:

Stacks of Player Curse can quickly become overwhelming, so here are a few ways to remove it, or use it to turn Ada into a glass cannon:

  • New consumable called the Purge Kit can be used to remove some curse stacks

  • New version of the Corrupted Vault now appears close to Huck and Hauly where you can purchase the Purge Kit with credits

  • New override reward floor hack that gives you a Purge Kit

  • New weapon mod can now appear on corrupted weapons that increase your damage based on the number of curse stacks you have

We've also made adjustments to the Strike Core, Charge Rate Mods, and Steam features:

  • Increased the damage of the Strike Core’s Overkill ability

  • Heavy Assault core enhancement now doubles the Overkill ability's damage, but will no longer double the number of charges of Hunter’s Mark

  • Added New Common and Uncommon Increase Charge Rate mods

  • Moved the Mod Extractor cipher to the shop in the first floor

  • Added support for Steam Rich Presence, which now displays players' active tower and access level, or indicate players are in the Daily Challenge mode

⚖️ Balances:

  • Reduced the number of Grunts that spawn at once during Overlord encounters, limited to 3

  • Changed the number of major enemies that can spawn in Overlord encounters. The adjusted numbers are:

    • No major enemies in Tower 1, 1 major enemy in Tower 2, and 2 major enemies in Tower 3

  • Limited the types of major enemies that spawn in Overlord encounters:

    • Only Grinder, Juggernaut, Arbiter, or Mistmantle enemy types can spawn

    • This rule does not apply to VerOS

  • Overlords no longer retaliate during their encounters

  • Reduced the damage of Volt Colossus’ electric orbs

  • Reduced the health of Volt Colossus’ Spirit Bomb at Tower 1

  • Adjusted the Volt Colossus’ Spirit Bomb collision to make it easier to dodge

  • Reduced the damage of Strike Mantis’ laser attack

  • Reduced the damage of Wind Magistrate’s air blade attack

  • Sinister Invulnerability can no longer affect Arbiters

  • Added i-frames at the end of Volt Nova ’s jump

  • Adjusted the distance at which the Occuli enemy types will retreat under cover

  • Made the Occuli’s projectile easier to avoid

  • Reduced the damage of VerOS’ breakout wall attack

  • Reduced the damage of Juggernaut captains and elites

🔫 Abilities & Weapons Balances:

  • Increased Bulwark’s size to offer more cover

  • Reduced cooldown of Crashing Syncwave from 18 to 12 seconds

  • Reduced Crashing Syncwave damage from 25 to 20

  • Increased Vibro grenade’s base chain range from 20m to 30m

  • Increased Sonic Boom’s damage for explosion 2 from 15 to 20 and for explosion 3 from 10 to 20

  • Reduced from 3 to 2 Vibro stacks each Sonic Boom explosion applies

  • Reduced the delay between Sonic Boom explosions to increase the chance to hit

  • Reduced Nanite Swarm damage from 10 to 8

  • Increased Shockfield damage from 6 to 10, stacks applied from 2 to 3 and duration from 8 to 10

  • Increased Infernal Stinger projectile per burst count from 6 to 9

Source

Steam News / 3 December 2025

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