Full notes
Full Battle Mech Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Version released on Default & Unstable branches
New Ultimates
Shooter's Napalm Strike will cause fire to rain down from the sky, greatly damaging mechs and foreground alike!
Digger's Plasma Beam will make a thin, long hole on the ground, designed to split terrain like nothing else!
Tank's Dome Shield will create a round barrier wherever it lands, which is only solid during enemy turns!
Healer's Resist Death will prevent a mech from dying for a few turns, but doesn't it work on itself!
New Mech Colliders
All mechs now have two separate colliders, a Body and a Capsule. The Body is very detailed and meant for projectiles and particles. The Capsule is what will interact with the ground. This greatly improves both hit detection and movement around the map.
Smaller Sky City
This map's huge size was preventing players in some positions from hitting some areas, specially from the lower platforms to the upper ones. This has now been fixed, we hope you like it!
Ambient Sounds
All maps now have background sounds, such as gears turning on the Steampunk Factory.
Minor Changes
Charging the shot to max power will now automatically release it.
Turn timer now stops when the player begins charging the shot.
Increased overtime tolerance from 2 to 5 seconds.
Skills can now be selected with a mouse click!
Some UI changes were made to improve usability.
Saving a preset with none active will now activate it.
Fixes
Fixed beam particle from Shield Generator on Snow Mountains.
Fixed projectiles not exploding in contact with dead mech parts.
Fixed landing animation triggering too often.
Fixed Digger's walk animation speed.
Fixed mechs getting stuck on irregular terrain.
Fixed mechs appearing in front of the Steampunk Factory's cogs.
Fixed RingShot collision detection.
Fixed zoom animation on first turn preventing zoom input.
Fixed last angle indicator updating every new turn.
Fixed allied bots spawning as if they were enemies.
Fixed submenu not reappearing after leaving an ongoing match.
Fixed player getting stuck when leaving a room by pressing Escape.
Fixed GuidedBarrage not always launching all 7 projectiles.
Fixed bots freezing the game if projectile path is blocked.
Fixed bots selecting enemy spawn points.
Fixed enemy spawn points being selectable at all.
Fixed projectiles sometimes exploding more than once.
Fixed mechs teleporting after turn ended.
Fixed skill descriptions coloring and text.
Fixed error when trying to save a preset while none was active.
As always you can read all about those changes in far deeper details on our bugtracker https://www.noxaquila.com/mantis/changelog_page.php?version_id=26 See you on the Battle Frontier! ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
