Full notes
Full Battle Mech Frontier update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Battle Mech Frontier changes
Version released on Unstable branch
New Lobby UI
A new improved visual to the lobby (or waiting room) has been fully implemented, with all the features of the previous version, plus a few new ones such as a crown icon for the master player.
Text Chat
The chat was finally implemented in preparation for our Early Access public release, and is available both on the lobby and in-game, just remember your enemies can also read everything!
Minor Features
New particles were added to some skills. This should make them easier to follow and much better-looking!
Tutorial now has fully-working Skip, Skip All and Disable buttons. Who needs tutorials anyway, right?
Increased aim speed so more of your time can be used for better stuff.
Bugfixes
Fixed name overflow on Turn List.
Fixed not having Discord installed would cause a delay when opening the game.
Fixed EULA always appearing on startup even after accepted.
Fixed Acid Grenade not causing any damage.
Fixed scoreboard not being displayed properly.
Fixed scoreboard missing from game over screen.
Fixed turn not ending if any character was moving.
Fixed tutorial not closing in some cases.
Fixed logo looping endlessly on startup.
Also, a great amount of unreported bugs were found and fixed in internal testing during this last period. If you'd like to learn more about the reported changes, there are lots of details in our mantis: https://www.noxaquila.com/mantis/changelog_page.php?version_id=22
Source
Changelog.gg summarizes and formats this update. How we read updates.
