Full notes
Full Battle Mech Frontier update
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What changed
- Balance
- Maps
- UI and audio
- Gameplay
- Fixes
Version released on Default & Unstable branches
Improved Bot AI
The bots have finally been more properly implemented! They can now use all 4 skill slots, have a target decision making, and will even start with low accuracy and increase it as it plays. The idea is that they feel like a player, so test them out and share your thoughts with us!
Maps Functionality
All maps now have their gameplay-changing features implemented! Check them out:
Steampunk Factory: This enclosed map has all of its wind coming from the huge fans on the background. Deactivating them by breaking some of the foreground gears will shift the wind direction, or even stop the wind entirely!
Snow Mountains: A Mountain Freeze debuff makes movement much slower. Activating the pad in the center of the map will cause all your energy to be drained, but your team will be immune to the debuff for the rest of the match!
Sky City: The flying structures can't be destroyed like regular foreground. Instead, they take damage from the stamps. If their health reaches zero, they fall from the sky!
Ancient Temple: Positioning is key in this map, as the ground will shift in height every few turns. Be careful not to get too exposed, or even worse, to touch the death line!
- Atlas TowerTurrets are available on the far ends of this map. Landing on them allow any Mech to use them to shoot their enemies instead of their regular skills. They have large, powerful explosions, but beware of the risks!
In addition to all of these, all maps now also have different Terrain Resistances, which means explosions will have varying effect on the ground, which greatly helps smaller maps last longer.
Sound Effects
The game feels a lot more alive with all our new sound effects, both on the menu and in-game. Doesn't that sound great?
New Skills
Healer's DamageUp buff will increase the damage dealt by a mech for a few turns. Stacks up to 3 times.
Healer's ResistanceUp buff will decrease the damage received by a mech for a few turns. Stacks up to 3 times.
Skill Changes
Tank's ShockArrow now inflicts stacks based on slot, and takes 3 stacks to activate. When active, now lasts for 3 turns.
Tank's IceArrow now inflicts stacks based on slot, and has a progressive effect with the stacks (max 3). Now lasts for 3 turns.
Healer's AcidArrow now inflicts stacks based on slot, and has a progressive effect with the stacks (max 3). Now lasts for 3 turns.
Other Changes
Wind now has a base chance of 2% of big changes, with an increase of additional 2% for every turn since the last change. Previously, it was a flat 5% chance.
Greatly reduced internet and processor usage during turn changes.
Skills now display an Area of effect, instead of a Radius.
Increased grenades area from 150 to 300.
Fixes
Fixed projectiles being launched instantly on new turns sometimes.
Fixed skill damage display not scaling with equip.
Fixed Guided Barrage not always launching all projectiles.
Fixed right-click menu not always working on the Lobby.
Fixed Fire damage type text color.
Fixed movement debuffs not working.
Fixed Sky City platforms not taking any damage.
Fixed Atlas Tower foreground parts not falling properly.
Fixed Atlas Tower fans not falling when terrain is destroyed.
Fixed an infrequent desync on turn change.
Fixed Chronometer not always updating.
Fixed skills stamps not scaling properly with slot.
Fixed Tank's jetpack moving out of position.
Fixed name text on Customize.
Fixed some particles freezing the game for a split second.
Fixed skill descriptions not showing up.
Fixed not all skills having a description.
Fixed Customize not working for the same mech after playing a match.
Source
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