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Battle Map Studio changes
Hi everyone,
Merry Christmas and Happy Holidays! I’ve made progress on voxel mode and wanted to share what I’ve been working on. I’ve found time here and there between work, holidays, and other projects, and set up a testing environment to test voxel-related tools. Here are a few tools I’ve been developing:
Voxel Brush
The voxel brush is like the regular brush but allows you to paint in 3D. Instead of painting just on the XZ plane, you can switch to the XY plane to paint vertically.
Voxel Dragger
The voxel dragger is the voxel mode equivalent to the standard drag shape tool, except (and you can probably guess) you can drag in 3D. You can drag on the XZ plane, the XY plane, and combine drags to create a 3D drag.
Mesh Brush
The mesh brush essentially takes a 3D object and “voxelizes” it to create blocks that fill the volume of the mesh.
It’s a lot of fun to try out different models as the brush shape, and it’s really useful for quickly stamping big landforms and carving into landforms more organically. I can already tell that the voxel mode is going to work great with the Tilt Five wand and/or hand tracking.
There’s still a bit of work that I need to do to get these implemented into Battle Map Studio, but I’m happy with the progress, all things considered.
Thanks!
Bradley
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